Eternal Dreamers | F2P Battle RPG | Update June 6th

Mimironi

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Ohhh it's time!!! Player time! Those abilities look cool as heck. I'll probably start a new file just to see all the new story dialogue :kaopride:
 

Biestmann

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Ohhh it's time!!! Player time! Those abilities look cool as heck. I'll probably start a new file just to see all the new story dialogue :kaopride:

Thank you for the kind words as always! I tried to do something unique for the kit of this class that reflects the player's relationship to the rest of the party.
 

Biestmann

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Hello, dreamers! Today’s major update is packing!

First, a new main quest area sees its release in the Desert! Crawling with ancient foes defending Maisha’s domain, this is the toughest main quest area yet! We’ve also added more main quest dialogue to the Forest and Mountain area!

Second, several additions and adjustments have been made to equipment types! Notably, weapons now can drop with beneficial prefixes, the socket system has been reworked for a more enjoyable gameplay loop, and tracking socket pieces on equipment has been made easier than ever! To further heighten the importance of gear in general, all playable characters have their HP, ATK and DEF values rebalanced, with a slight shift downwards overall.

Finally, we are adding support for fashion items! Stay tuned for the release of character skins in the near future!

Let’s open an official Discord for the game! Feel free to join and discuss among yourselves or with the developer!
https://discord.gg/DQuU4haBDH

Changes and bug fixes can be found below:

Store
  • New bundle: Character Expansion Pack
    -Contains Anna, Sakia, Faeris and Natsume
    -Save 15% on all content not yet owned
Areas
  • A new main quest area, the Desert is available
e19339922586c20871f98b04fc41c07d40fbc9f4.png

Items
  • New item type: Fashion
    -Changes appearance of a given character in conversation, menu and combat
    -Obtaining a DLC fashion item of a specific character for the first time also creates a basic fashion item that when used reverts the character’s appearance back to its original
  • Expanded the weapon equipment type
    -Henceforth, every non-rare weapon above 1-star rarity has a chance to drop or be bought with one of the following prefixes:
    -Supreme: max +50HP, max +5ATK, max +3SPD
    -Vital: max +50HP
    -Vicious: max +5ATK
    -Swift: max +3SPD
    -Sell price of a weapon increases if one of the above prefixes is present
  • Reworked the socket equipment type
    -Previously, all armor of the same rarity had the same amount of a given socket tier
    -Now, tiers for all four socket slots for armor above 1-star rarity are randomized
    -Bronze tier: 50%
    -Silver tier: 35%
    -Gold tier: 15%
  • Added new drops to the droptable
    -Silver tier socket pieces now drop from all enemies
    -Gold tier socket pieces now drop from all bosses, with increasingly higher drop rates in more difficult areas
  • Adjusted select drop rates
    -Doubled drop rate of non-rare armor equipment
    -Doubled drop rate of all bronze tier socket pieces
Classes
General
  • Reduced and rebalanced maximum HP value growth of all classes but one
    -Reiketsu, the Assassin gets an increased HP starting value and growth instead
  • Rebalanced ATK starting and growth values of all classes
  • Reduced DEF value growth of all classes
Forest, the Leader
  • Changed the effects of Tactical Retreat
    -Target loses one charge level and recovers 5AP
    -Once per turn, target loses one charge level and recovers 5AP
Faeris, the Illuminon
  • Changed the effects of Heal
    -Before: (Instant) Heal 25/26/27/28/30% of the target’s HP and apply Blessed; gain a charge level
    -After: Heal 45/46/47/48/50% of the target’s HP; gain a charge level
Monolith, the Practitioner
  • Changed the name of Darkness -> Eclipse
  • Increased animation size of Eclipse
Enemies
  • Changed the effects of the boss-exclusive ability Enrage
    -Before: The user gains 2 charge levels. Applies Encouraged (+35% ATK)
    -After: The user gains 2 charge levels. Applies Enraged (+20% ATK)
System
  • Added new main quest dialogue to the Forest and Mountain area
  • Adjusted the item menu
    -Sockets slots and equipped socket pieces show on the info window to the right without having to click on the item first
    -Added a Fashion tab
    -Removed the currency tab from the item menu as currency owned is displayed in the main menu as is
  • Partially increased font size in the following sections
    -General menu
    -Item menu
    -Equip menu
    -Abilities menu
    -Options
    -Shops
    -Guide
  • Changed icon used for gift items
  • Adjusted select dialogue
Guide
  • Added item sub-category Fashion
  • Improved layout of select sections
Bug Fixes
  • Entering the equip menu no longer makes an immediate unprompted equipment comparison
  • Added missing armor drops to the Stinger enemy in the forest area
  • Potentially fixed issue keeping roulette graphics from loading properly on first use
 

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I'm off to search the master script list for my skill issue. HOORAY! FUN!
Fun fact: Digimon is an isekai :kaoswt2:
The problem with being a perfectionist is that you are never done with something.
Our Lore Wizard, Buttercup, just emailed me a draft of one of our in-game lore books, and it's one of my favorites so far. Her books are really bringing a vibrant history to Evergloom!

I've posted it under a spoiler tag called 'A study in 43rd Century Poetry' in our development thread!
Whoops, the corner of my map is as big as GALV's whole demo map xD
wops.PNG

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