Today, I'd like to talk about some of the inspiration that served the conception of Eternal Dreamers
First of all, there would be Phantasy Star Online
, a game that released in the year 2000 for the SEGA Dreamcast, and later on appeared on PC and the Gamecube. Pioneering online RPGs on consoles, and offering a simple, yet addictive gameplay loop, were two things cementing the game as a cult classic. Many know Monster Hunter better these days, but PSO as it is called in short undoubtedly inspired that very series.
Like in Eternal Dreamers, every enemy has the chance to drop a specific rare weapon or other item, the droptable decided by the name given to your character. What's easy for you to find, might be hard to come by for someone else, and so it became the norm to hunt for these elusive items together. Let me tell you, not much makes your heart race like seeing a red box - indicating a rare find - laying on the floor.
Gameplay mechanics aside, the art direction and music of the game is timeless, and you will find yourself enchanted as soon as you enter the first area, the Forest. Give it a listen!
The music even changes dynamically depending on whether you are in or out of combat! I love it! Nonetheless, the whimsical and intimate style of PSO wasn't what I had in mind for the visual and sound design of Eternal Dreamers. Another RPG series offered inspiration on that front!
Enter 7th Dragon 2020
, the second entry in the 7th Dragon series that released to the PSP and never made it west in an official capacity. I am a sucker for a good blend of sci-fi and fantasy, and what fits that bill better than fighting off an alien dragon invasion in modern day Tokyo?
The game offers incredible freedom when creating your party, letting you freely choose between several classes for all of your party members. The variety of skills and different combat roles is nothing short of astonishing. Of course, I wanted to offer a similar level of freedom to the players of my game. And thus, 8 different classes were born, none playing like the other, and all available from the moment you start your journey!
Not only are enemy and player sprites lovingly animated, the music is funky and energetic, be it in or out of battle. This portable RPG just oozes style!
This energy was something I, too, wanted to evoke in the player, and so Eternal Dreamers is stuffed to the brim with energetic tunes and snappy beats. Of course, the interface of Eternal Dreamers is quite sleek and stylish as well!
There we have it! Of course inspiration comes from many places, but these two games undoubtedly inspired me most when I conceptualized Eternal Dreamers and also as I continue development of the game even now.
Thank you for reading! So long!