Eterna's MV Battlers edits

Amenti

*Grandiose*
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I had an hour of free time today, so I went ahead and worked on an MV battler. (I was told that I could, that's why I did so)

Anyway, I like these kind of battlers, I find them kind of cute, but since I didn't find a cyclops available for use, I decided to make one, a female cyclops. It's pretty simple and some of you perhaps might find it not worthy to use, lol. It doesn't even have armor or better clothing, but I thought that if people use it, they can add all that, as it is fairly simple to do. I will be delivering a few other battlers in the future, btw, if I am allowed to do this kind of stuff. (Hope a staff member clears this up)

Credits:
Credit Kadokawa since I only did some editing with the eye and some shading. If you care to use it and wish to credit me as well, you can as Eterna.

Permissions:
Non-Commercial: Free to use
Commercial: If it's allowed, then you can. If not, then no.
Edits: Feel free to make it better. In fact, I thought I could use this enemy not only as a female cyclops, but like a small one-eyed giant too.
Maker Required: RPG Maker MV

Cyclops.png

I don't know if I will try making a male version. I might later on, if you people like it and wish for a male version.

Next battler: ???
 

Nightblade50

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I like this and certainly want a male version.
 

Amenti

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Really? You liked that simple edit? It took me about an hour to finish when I did that, so making a male version wouldn't be that hard for me. I will look into this after the release of my game, which is in a few days. If you can provide me details, I can make it to your liking. Example, should the male version wear armor or not?
 

Nightblade50

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Really? You liked that simple edit? It took me about an hour to finish when I did that, so making a male version wouldn't be that hard for me. I will look into this after the release of my game, which is in a few days. If you can provide me details, I can make it to your liking. Example, should the male version wear armor or not?
I think armor would be great!
 

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Yay! Someone did a playthrough of my game. :D


When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

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