Eternia-The Gate to paradise

BlackRoseMii

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Okay, so since nobody has replied yet, I'll just make it an open beta. But I would still appreciate some feedback.


With RTP:


http://www.mediafire.com/download/n59d99ze8d9ty9p/Eternia%28Ace%29.exe


Without RTP:


http://www.mediafire.com/download/ndsh6ul5nd72muq/Eternia-The_gate_to_paradise%28RTPless%29.exe


There are a few bugs I'm aware of, but still unable to solve:


-In the lava dungeon, when you pull the first lever, the game might crash. Just open up the game file again. That should fix it.


-Leah (and all other archers) don't have an attack animation. I'm unable to find a solution to that.


If you recognize a ressource, but don't find the author in the credits, please tell me! I haven't been able to keep proper track of it, unfortunately ^^°
 
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bgillisp

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I was able to play this for about 30 minutes today, here are some things I noticed:


The Good:


-I liked the music in the game (mostly).


-Nice use of tints/fogs. Seems you got good mileage out of Busted Ed's Tips and Tricks.


-Story seems interesting so far.


Needs Improvement:


-I'd look at your map transfers again. Some of them only trigger from one direction, which with the way your maps are set up, could lead a player to thinking you can't leave the map.


-Encounter rate seemed really high.


-I wondered a few times about your scale in your game world. How big are your houses compared to the inside? The starting house felt HUGE outside compared to what I saw inside.


-You need to explain to the player how to trigger the skit system. I had to smash keys until I figured it out when the first one showed up.


Suggestions (some my personal ones, so take them how you shall)


-I'd look and see if there is something that can be done about the encounter rate. I got a fight 1 step right after another once. Another time it was a whole 3 steps. Though, the only way to fix it is with scripting, due to how RPGMaker handles encounters (I think Yanfly has a script to fix this, I wrote one that does, and ksjp17 has a workaround with light scripting and variables, just to name three approaches).


-I don't like open edges on my maps, as it feels like I should be able to leave from any square on the edge of the map. If you do wish to keep the current set up (as I know this is personal preference), make sure it is clear where a transfer point is. Two places I felt where it was not clear was the 2nd forest where you go to get the herb (the exit point from the forest is not well marked), and the forest you go to when you leave the 2nd town. Maybe put a road there or something so the player knows it is there?


-I would think about maybe tweaking your EVA rate. I felt like I missed a lot in what I played, and misses can be deadly when you only have one party member. Maybe make the first monsters have 0% EVA?


-Maybe change the color of the text in the intro. I felt like white text was hard to read on those pictures.


-Why is the text centered like it is in the intro? It looked odd to me. Any reason for it?


-Maybe consider a battle theme besides the one you used? I think about every free RPGMaker game uses that theme. I know you said this is a test project to see how far you can go solo, so understand if you don't want to, so treat this suggestion how you shall.


And some quirks that I wondered about. Maybe just something to think about:


-Why does it tell me to go back and rest when I try to go south after visiting the 2nd town but before picking up Leah. I rested in the inn. Why was that not sufficient? (And yes, I know you want me to rest somewhere else for plot reasons, but you need to explain to the player why this was not enough).


-How did Leah know about paradise, if the legend is no longer passed on in most families? I felt that was never explained in the story.


That's what I got so far. Hope this helps you to fix things up!
 
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BlackRoseMii

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Thanks for the feedback, I'll take it into consideration when I'm correcting the final game^^


Also, I've honestly never heard of Busted Ed's tips and tricks Oo. Though it does look very useful^^
 

Ixfuru

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Hey BlackRoseMii!

I like Eternia.  I have to admit I first looked at it to see if it was a Masters of the Universe game, as their home planet is called Eternia, and I always loved He-man when I was kid.  I decided to download it while I was checking it out and over the past few days, I've been playing it when I have some extra time.  I think the story is great and you do a good job in the dialogue scenes.  I especially like the little secret conversations when you have to press the 'S' button that occur between the player characters.  Reminds me of the Tales of Vesperia ones.  I'm gonna continue to play, but I wanted to let you in a few bugs and quirks I found.

1.  You know when you go into where the tournament thing is.  Well, you shouldn't be able to make it to the top of the stairs and go into where you inevitably fight.  If you do, you can try and talk to people, and no one says anything.  Further, you can pass beneath the 'fence' you used there which is kind of odd.  I'd recommend placing a guard there that doesn't let you into the tournament until you're ready to fight.

2. I don't particularly like when you board a ship and then the music changes for like a few seconds, and then you're there at the next port.  I would recommend a little cut scene there.  Show the ship bouncing off the waves, or maybe some random conversations between characters while the sound of the sea is going on with a sea background.  Something like that.  It just seems a bit jerky right there--kind of abrupt.  Also the game crashed when I got on the ship one time.  It didn't give any information, just crashed. 

Okay, now for a few questions. 


-Is the current demo on the original post?


-Do you plan on adding some different creatures to the forest scenes.  I was continually fighting the same enemy.  Maybe you should throw some more randomization to it.  After all, a single level-up, and Vincent is pretty much immune to attacks from those first monsters.
 
 

BlackRoseMii

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Thanks for the feedback^^ The small conversations were actually inspired by the Skit system of the Tales of series^^


I've made changes to the bugs you listed and I'll update the demo as soon as possible. I'll make a new post for it once I've uploaded it and edit the first post as well.


About the monsters: the first two forests will only have one kind of monster. After that, the amount will increase, but not more than 3. I know it might not be much, but I'm not really good at coming up with monsters ^^° The same goes to balancing. I've tried coming up with how to make the first monsters more challenging, but this is how far I can get ^^° I'm sorry for that.
 

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