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Somethings bothering me, quite a few times since Unites release a lot of people and myself included became aware that the EULA (End-User License Agreement) has been altered so that if you own X software then you're able to distribute those assets within to another engine.
Nothing I've found in the EULA reflects this.
So, when things like this are spoken about:
It makes me think, if it has been altered (as I also believed it was) where is the alteration?
Nothing I've found in the EULA reflects this.
[Appendix] Terms of Game Distribution, etc.
Article 2 (Handling of Company Assets)
The User shall handle Company Assets contained in This Software as follows.
- (1) Company Assets may be used only in User Games produced with This Software.
- (2) Company Assets may be modified (colors or size changed, inverted, trimmed, etc.) only for purposes of use in User Games produced with This Software.
- (3) Company Assets or those modified pursuant to the previous item may undergo Distribution, etc. with User Games produced with This Software. Furthermore, the User may not perform Distribution, etc. of individual Company Assets or those modified, or Distribution, etc. in combination with programs, etc. other than User Games. However, the User may duplicate, transfer, publicly transmit, or enable transmission of personally-modified Company Assets to other Authorized Users free of charge.
So, when things like this are spoken about:
I think the most onerous thing I saw was some restriction that they couldn't be used in programs outside of RPG Maker?
Actually, they can. There was an edit to the EULA earlier this year that stated any official RPG Maker assets that you legally own can be used in any game maker you own.
It makes me think, if it has been altered (as I also believed it was) where is the alteration?