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- Jun 27, 2013
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Threat System V1.4
by Euphoria
Introduction:
This script adds a "threat gauge" to each actor in battle, you can note tag skills to generate different amounts of threat. The actor with the highest threat level will be the target of enemy attacks.
Features:
Threat Gauge In Battle
Note Tags For Skills/Items To Add Threat
Enemies Target Highest Threat
Two Choices Of Allowing Random Attacks
Settings To Change Frequency Of Random Attacks(if enabled)
Icon View Option Enables Icons To Represent Threat Rather Than A Gauge
Note Tags For States To Add Threat
Buffs/Debuffs Can Add Threat Based On Buff/Debuff type
Non-Damaging Skills Can Now Add Threat Too
Notice Any Errors?
If you notice any errors or have any suggestions for this script, feel free to comment them here or on my website, thanks!
Special Thanks:
Fomar0153 (Idea and Segment of Code)
TheoAllen (Help Resolving Issues With Code)
bloodyliao (bug reports)
Credits:
Credit me (Euphoria) if you want to use this script. The rest of the terms of use are in the scripts header.
Download Here
by Euphoria
Introduction:
This script adds a "threat gauge" to each actor in battle, you can note tag skills to generate different amounts of threat. The actor with the highest threat level will be the target of enemy attacks.
Features:
Threat Gauge In Battle
Note Tags For Skills/Items To Add Threat
Enemies Target Highest Threat
Two Choices Of Allowing Random Attacks
Settings To Change Frequency Of Random Attacks(if enabled)
Icon View Option Enables Icons To Represent Threat Rather Than A Gauge
Note Tags For States To Add Threat
Buffs/Debuffs Can Add Threat Based On Buff/Debuff type
Non-Damaging Skills Can Now Add Threat Too
Notice Any Errors?
If you notice any errors or have any suggestions for this script, feel free to comment them here or on my website, thanks!
Special Thanks:
Fomar0153 (Idea and Segment of Code)
TheoAllen (Help Resolving Issues With Code)
bloodyliao (bug reports)
Credits:
Credit me (Euphoria) if you want to use this script. The rest of the terms of use are in the scripts header.
Download Here
Last edited by a moderator:


