BLACK

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I have just figured out how to use variable switches and non-auto switches! Any code you create with the Event Editor(i.e. Transfer Player or Play SE, etc.), can become a switch for that code by simply checking one of the switch checkboxes under "Conditions". Let's say for example, I want my actor David to say,(using "Show Text") "what's up!" Well, after I complete that insertion of code into the Event Editor--simply check the checkbox labeled switch and VOILA! I now have a permanent resource to use as a switch whenever I want. Variable switches are the same except they have boolean conditions which resemble characters(i.e. >=/<=). I'm going to start using these! Also, I hope this helps any or everyone who might not understand it.
Game Project Screenshot 3.png
 

Shaz

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What are "variable switches" and "non-auto switches"? I've never heard of them.

You are talking about switches and variables, which are the basic building blocks of an RPG Maker game. Switches are boolean - they're on, or they're off. Variables are values - they are not booleans at all. You compare them to other values using < <= = > >= <>. I also don't understand what you mean by "checking the Switch box gives me a permanent resource to use as a switch whenever I want" - I think what it does, and what you think it does, may be two completely different things.

You really need to have a good understanding of how to use them, and what to use them for. For instance, do you realise that what you've done on that event is to make that dialogue ONLY show when the player stands on that exact spot and presses the action button AND switch 1 is already turned on? I suspect you don't know that's what you've done.

I suggest you find one of Andar's posts and follow the link to the beginner tutorials. You REALLY need to understand what those Conditions are used for, and I don't think you do.
 

BLACK

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I think you are right...booleans are like True and False statements. Can you please delete this thread so I don't confuse anyone?
 

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