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Sooo...

What I'm trying to do, is that an specific class called "044: Misfortune" gets a special buff when it succesfully evades,
It'll work like this:

Enemy attack → Character "044:Misfortune" Evades succesfully → Character "044: Misfortune" gets a critical hit granted on next attack dealing 250% damage instead of 200%.

I know I can just set a state to make him get 100% crit chance, but how can I make this work with the evade?
I want it to work only with this character/class, and it needs to be a passive skill/state, so it works everytime the character dodges succesfully

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