Ruth Studio

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I am looking for the Evasion Rate and Hit rate calculation within the code. I want to get a understanding how the engine calculates these rate, better yet where to find the calculation within the code and manipulate the calculation.
 

Andar

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they aren't calculated, they are set by the traits.
and then are checked independently, no connection to anything else.

this might help you understanding:
 

Ruth Studio

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Interesting. I was able to pull up the Evasion Rate which gave me "25". Not sure where 25 is coming from so I figured there was a calculation somewhere since it increases each level.
 

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if the evasion rate increases then you already have a plugin that replaces the original static sum of traits.
which of course means the calculation has already moved away from the core files into the plugin files.
 
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