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- Sep 22, 2014
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Hello community, and thanks in advance for the help. I wonder if somebody could help me with animations on events. I am not talking maybe on real animation, but on changes on the charasets in order to represent actions on events. I'll be more specific:

I have a parallel process for this shooting animation. No problem to animate the main character with the parallel process with condition "button X is being pressed" but can't make the same with the event.
The event i need to animate is a creature that haunts the player. The bullets frighten it, activating trigger "frightened".
On page A, set move route: approach. And touch: game over.
On page B: the condition of the trigger "frightened" and removing charaset in order for the creature to "hide" Problem is, animation is quite abrupt, so I created an animation for it to "fade away" / "stand back"

So, my main problem is i don't know how the put this animation and make it play between the event pages A (walking) and B (invisible)
Hope it's clear enough! And thanks again for your support.

I have a parallel process for this shooting animation. No problem to animate the main character with the parallel process with condition "button X is being pressed" but can't make the same with the event.
The event i need to animate is a creature that haunts the player. The bullets frighten it, activating trigger "frightened".
On page A, set move route: approach. And touch: game over.
On page B: the condition of the trigger "frightened" and removing charaset in order for the creature to "hide" Problem is, animation is quite abrupt, so I created an animation for it to "fade away" / "stand back"

So, my main problem is i don't know how the put this animation and make it play between the event pages A (walking) and B (invisible)
Hope it's clear enough! And thanks again for your support.

