Event 001 to Approach Event 002

Discussion in 'RPG Maker MV' started by Anchovy, Jan 26, 2019.

  1. Anchovy

    Anchovy A Fish Called Amy Veteran

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    It looks like HimeWorks made a Ruby plugin for this, but I can't seem to find a way to do this in MV.
    http://himeworks.com/2013/03/event-followers/

    Is there a way to have one event/character follow another event/character around randomly with or without a plugin? My end goal is to create a herd of animals that wander around the map randomly, but as a group. If Event 001 has a random path, I'd like to have Event 002, Event 003, etc... stay within a few tiles of Event 001.
     
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  2. Andar

    Andar Veteran Veteran

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    you'll need pathfinding for that, either by eventing or by plugin. There is no default for that.

    pathfinding by eventing is possible, but requires a lot of logic inside the events and you need to know how to program pathfinding.
    so your best bet is to search for one of the plugins for pathfinding. There are several.
     
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  3. Anchovy

    Anchovy A Fish Called Amy Veteran

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    Thank you Andar! I'll use the term "pathfinding" when looking for a solution. It's good to know I can do it through eventing alone.
     
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  4. Liam3703

    Liam3703 Villager Member

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    You could just make them go in a pretty weird path that looks random instead... it would save a bunch of time and seem like it's random?
     
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  5. Uzuki

    Uzuki Kawaii on the streets, Senpai in the sheets Veteran

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    @Anchovy You can use Yanfly's Move Route Core to get more control of the movement of events and characters. Use the MOVE TO: EVENT x command in the move route box of an event and have it set to repeat.
     
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