Anchovy

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It looks like HimeWorks made a Ruby plugin for this, but I can't seem to find a way to do this in MV.
http://himeworks.com/2013/03/event-followers/

Is there a way to have one event/character follow another event/character around randomly with or without a plugin? My end goal is to create a herd of animals that wander around the map randomly, but as a group. If Event 001 has a random path, I'd like to have Event 002, Event 003, etc... stay within a few tiles of Event 001.
 

Andar

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you'll need pathfinding for that, either by eventing or by plugin. There is no default for that.

pathfinding by eventing is possible, but requires a lot of logic inside the events and you need to know how to program pathfinding.
so your best bet is to search for one of the plugins for pathfinding. There are several.
 

Anchovy

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Thank you Andar! I'll use the term "pathfinding" when looking for a solution. It's good to know I can do it through eventing alone.
 

Liam3703

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You could just make them go in a pretty weird path that looks random instead... it would save a bunch of time and seem like it's random?
 

Uzuki

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@Anchovy You can use Yanfly's Move Route Core to get more control of the movement of events and characters. Use the MOVE TO: EVENT x command in the move route box of an event and have it set to repeat.
 

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Just about finished I reckon.
This could probably be an entire thread, but it’s really interesting how replaying a game several years later can change how you relate to a character. I think Tidus from FFX got such a bad rap. I getchu. Completely different reaction as an adult now.
As you see, I still enjoy writing tutorials. Is there anything specific you want to see? (I know mapping and editing/resource making is usually popular, but those are very broad topics)
Well, I wanted to expand player battlers visually and now have 3 sheets and counting for each of my players party.
1. Regular sheet
2. The character has turned stone sheet.
3. Using potions sheet.

Technically the main hero has 4 since he starts with a wooden sword, and I felt that the battler should reflect that until he gets a metal one.

Right back to the RM game dev grind in about 15 minutes. :LZSexcite:

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