Event and switches help

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iMagix

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I am having an issue where a second event would not proc even though the first event resolves and turns on switch number 1, which is the condition for event number 2 occurring.

My character can move again after the first event finishes since the second event won't start. Any ideas?
 

Andar

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please post screenshots of both events - this usually happens if you have multiple pages in the wrong order (the last page has the highest priority)
 

iMagix

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These are the images for this specific issue.

Thanks!

Picture1.png

Picture2.png

Picture3.png
 

Andar

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I'm missing the content in both events - the first picture of the event ID=2 does exactly nothing - there is no need to place it on parallel process trigger either.


And if you're saying that you can move, then neither the third nor the fourth page of Event ID =1 is active - those are both autorun, if one of them would have been active then the player would be unable to move.


That proves that in this case, page one or two of the Event ID=1 is still active - and you didn't provide screenshots of those.


Please describe in detail what is supposed to happen, and what really happens, when you provide the two missing screenshots.
 

iMagix

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The first event auto runs with no conditions with a monologue by the Player. Then enters the unknown guy who says hello. They have some dialogue, and the first event runs all the way to where he is just standing still facing the door.

The second event is supposed to trigger from the 4th page of event 1 when switch 2 is turned on. The pursuer is supposed to enter and approach the player.

The problem is event 2 never starts and the player can just move around after event 1 is finished.

Sorry if I'm noob x.x

Thank you!

Picture4.png

Picture5.png

Picture6.png

Picture7.png

Picture8.png

Picture9.png
 

iMagix

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I have also noticed that if I completely delete page 5 on event 1, the event will loop back to page one of event 1. I am not sure why that is happening though.
 

Andar

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I have also noticed that if I completely delete page 5 on event 1, the event will loop back to page one of event 1. I am not sure why that is happening though.
Autoruns will always loop, that's why you have to switch them off.
Your games event logic is rather complex, you better try to simplify this before continuing looking for the cause of the problems.


The best way to do a cutscene is to have ONE controlling event for the entire cutscene - that way you don't need as much switches, and you don't run the risk of a mixup in switches like you do at the moment.


You need three events for your scene - the controlling event that has no picture, and two events for the two NPCs that are basically empty placeholders for nothing but the pictures.


The controlling event will have one page that contains all the commands from page 1 to 4 of the event ID 1. you can remove all self-switches from those sequences that way.


Whenever you want to move one of the NPCs or switch the pictures of that NPC, you use the set moveroute command with the command target changed to the event that is supposed to be moved (the drop-down list top left of move route command contains all events on the map, that's where you select what to move).


Change the events in that way, and you'll see that everything will become much easier.


If you still have problems after that, come back here with the new event pages and we'll look for the remaining bugs.
 

Shaz

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Check in the BLOG Tips section for an article called "Events Aren't NPCs: The Biggest Mistake in Cutscene Events". It walks you through simplying cutscenes using multiple events/NPCs so you can avoid issues like this.
 

iMagix

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Thanks for the help. I've restarted on a new script as per your suggestion and they seem to be working out.
 

Shaz

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Note - what you've started on is not a new script, but a new event. Both are used in RM, but for completely different things, so if you ask for "script" help when you're really doing "events", you'll confuse people :)


This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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