thiagomini

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I was wondering if it is possible to allow many events to pass through each other through movement routes, but still respecting region and tileset restrictions. In the Movement Route page, I can set the "Through" option on, but this makes the event to pass through any tiles as well.
 

Churro

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If you can script you could do a plugin which overwrite the existing method in rpg_object.js:
Game_CharacterBase.prototype.isCollidedWithEvents

Example1: Return false when both events have a certain tag in their notes or there name start with a special word etc.
 

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Finally settled with a mapping style.
Hey there everyone! My laptop broke unexpectedly recently and I lost some files I hadn't backed up . . .
Pro tip to anyone looking for advice based on existing game mechanics: a lot of people reading your request won't have played the games you're talking about. Always assume your readers won't have, and explain what the mechanic actually *does* rather than just name-dropping the game. I see this a lot.
 …So I was looking at a question someone had asked and did some related experimentation. Apparently the Jump… movement route command works like the ultimate through. Including letting you move around outside the confines of the map entirely. o_O
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