thiagomini

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I was wondering if it is possible to allow many events to pass through each other through movement routes, but still respecting region and tileset restrictions. In the Movement Route page, I can set the "Through" option on, but this makes the event to pass through any tiles as well.
 

Churro

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If you can script you could do a plugin which overwrite the existing method in rpg_object.js:
Game_CharacterBase.prototype.isCollidedWithEvents

Example1: Return false when both events have a certain tag in their notes or there name start with a special word etc.
 

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