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- Jan 6, 2014
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Just want to check on this, because I know it's something of a common thing in RPGs (especially Eastern ones):
Say the party gets captured. Obviously the captors aren't going to leave them armed and well-stocked, so in the story they take away everything the party has (or most everything). Now as the developer I don't know how many items the characters have gotten, so for all I know they could have a single health potion left, or several dozen, but I want them all gone. The player may get them back later but for now they should have (basically) empty pockets.
Is there a quick way to easily dump the player's inventory out, without having to check a bajillion variables or needing to create a script to do as such?
Say the party gets captured. Obviously the captors aren't going to leave them armed and well-stocked, so in the story they take away everything the party has (or most everything). Now as the developer I don't know how many items the characters have gotten, so for all I know they could have a single health potion left, or several dozen, but I want them all gone. The player may get them back later but for now they should have (basically) empty pockets.
Is there a quick way to easily dump the player's inventory out, without having to check a bajillion variables or needing to create a script to do as such?