- Joined
- Dec 15, 2020
- Messages
- 4
- Reaction score
- 0
- First Language
- Português - BR
- Primarily Uses
- RMVXA
In my game, I created an item called "Medicinal Herbs", which would have the function of preventing a Game Over caused in battle, in case your life reached 0. To facilitate what point I would like to reach, here is the function I would like to have the item had: if during a battle the player was defeated and he had a Medicinal Herb, instead of causing a Game Over, something like "Actor used Medicinal Herbs, X amount of HP was restored" would appear, and the player would continue the battle . If he does not have this herb, the Game Over screen would appear.
Now that you know the function of the item, I would like to know if it is possible to put this in my game. I've tried using the encounter battle event commands themselves, but it looks like Game Over takes precedence. Will it be possible to place these events, to possibly skip Game Over?
(Some words may be misspelled, I had to use the Translator.)
Now that you know the function of the item, I would like to know if it is possible to put this in my game. I've tried using the encounter battle event commands themselves, but it looks like Game Over takes precedence. Will it be possible to place these events, to possibly skip Game Over?
(Some words may be misspelled, I had to use the Translator.)





