RPG Maker Forums

I have an event set up that the player needs to sacrifice a certain amount of MP to activate a switch - I have another event very similar to this that works fine (the difference is that this one uses HP instead). When the player has used the MP switch a sound starts playing and looping very quickly - creating a very large amount of lag. Using the stop SE command doesn't fix the issue and it's not the BGM that's causing it. No ME tracks are used in the event either so I'm at a loss at how to fix it.

I've attached the screenshots of the event if its any help

Fixed my problem - turns out that I had a common event that activates with switch 10 being on. 

orb1.PNG

orb2.PNG

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,049
Messages
1,018,546
Members
137,835
Latest member
yetisteven
Top