Hello guys, I'm relatively new to the forums, but I have already mastered the basics of RPGM Ace, well at least not in scripting.
So here is my concern, I wanted my game to have a trading system where players can trade their excess weapons or armor for a specific item. (eg. Player trades a dagger and a shortsword into a scrap metal.) And I want all applicable weapon or armor be able to be traded. The problem is, by doing this in a conditional branch, you have to manually add conditional branches for all weapons and armors (If weapon x is in inventory), and it will be a very tedious job for me to do, especially in my game, where there are 400+ weapons and armors.
I would like to have a conditional branch that checks for a "Item Type" eg. "Weapon, Armor, etc." or even a whole scripted system that opens a scene and let the player choose what applicable item to trade, in fashion like this: "Weapon + Weapon = Weapon Scrap; Armor + Armor = Armor Scrap.
Do anyone of you know such kind of a method or script?
Thank you very much.
So here is my concern, I wanted my game to have a trading system where players can trade their excess weapons or armor for a specific item. (eg. Player trades a dagger and a shortsword into a scrap metal.) And I want all applicable weapon or armor be able to be traded. The problem is, by doing this in a conditional branch, you have to manually add conditional branches for all weapons and armors (If weapon x is in inventory), and it will be a very tedious job for me to do, especially in my game, where there are 400+ weapons and armors.
I would like to have a conditional branch that checks for a "Item Type" eg. "Weapon, Armor, etc." or even a whole scripted system that opens a scene and let the player choose what applicable item to trade, in fashion like this: "Weapon + Weapon = Weapon Scrap; Armor + Armor = Armor Scrap.
Do anyone of you know such kind of a method or script?
Thank you very much.


