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- Jul 8, 2012
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I have been having trouble with a particular event. I've managed to solve one issue, but one issue remains. The event in question is triggered by a switch, and passes through walls to get to the player. The trouble is, when the event gets to the player, it doesn't trigger, even though I set it to event contact. Instead, it triggers when the player moves to touch the ghost or when I press the action key while looking at the ghost, i.e. it's as if there's no event contact at all. Is this a consequence of it passing through walls?
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