Alright so I'm making a game where there needs to be holidays, like on Animal Crossing, So I'm not sure how to do this, And any help would be appreciated!
Basically you'll need a time system - that has been done both by events and by scripts in the past, you can find the scripts on the master script list.
And then you need to check the variables set for counting the days and trigger special events on certain numbers.
parallel processes with wait commands counting up the variables for timing, and using conditional branches to call the effects on specific numbers.
If you're new to RM eventing, then I suggest you follow the link to the starting point in my signature and take a month to work through those tutorials.
You have to know how to handle variables for anything more complex than a "go there" quest.
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.