ohh thank you that worked

i have been stuck there for about 6-8 hours now trying to figure out what to do
The engine will run the highest event page it's able to for which the conditions are met. So with the way you had it set up before, it was going:
"Okay, there's 2 pages. Can I run page 2? Yes I can, it has no conditions. Display a goodbye message and you're done!"
With it corrected, what's happening is:
"Okay, there's 2 pages. Can I run page 2? No I can't, it has a condition of self switch A. Play page 1, have a cutscene."
Part of the cutscene is self switch A being turned on, so the next time the event triggers, it goes:
"Okay, there's 2 pages. Can I run page 2? Yes I can, its condition is met! Display a goodbye message and you're done!"
And that will continue to be the case for the rest of the game unless you turn self switch A off somehow.