- Joined
- Jul 12, 2015
- Messages
- 1,197
- Reaction score
- 274
- First Language
- English
- Primarily Uses
- N/A
Hello script makers! I have a few questions and a request to make- but first let me explain what I am after.
I have in my project cars that drive around on the map and I wanted them to produce a horn sound if the player or perhaps even certain events that are in the tile space in front facing the event. I will like to note that the vehicles have there move routes depicted by conditional handlers NOT there autonomous movement. There pages are full of detail determine there appearance/speed/route/appearing/delays etc. I'm curious to know how I can get events that already have commands passively produce a sound when confronted in there facing direction.
I can't figure out a conventional way for this through commands or common events and I was hoping that maybe a plugin could help determine
I have in my project cars that drive around on the map and I wanted them to produce a horn sound if the player or perhaps even certain events that are in the tile space in front facing the event. I will like to note that the vehicles have there move routes depicted by conditional handlers NOT there autonomous movement. There pages are full of detail determine there appearance/speed/route/appearing/delays etc. I'm curious to know how I can get events that already have commands passively produce a sound when confronted in there facing direction.
I can't figure out a conventional way for this through commands or common events and I was hoping that maybe a plugin could help determine
