- Joined
- Jun 30, 2012
- Messages
- 8,564
- Reaction score
- 3,860
- First Language
- English
This script allows events to designate a "leader" that another character will
follow. This could be the player, the current event, or any other event.
Any characters following a leader will follow that leader until they are told to stop following.
Download
Get it at Hime Works!
Installation
Place this below Materials and above Main
Usage
The following method calls are defined in Game_Character.
follow(event_id)stop_followThis can be called by any character object such as players or events.In a move route, if you make a script call and just say
follow(event_id)Then the event specified by the move route will follow that character.You can also say things like
$game_player.follow(event_id)$game_map.events[3].follow(event_id)
If you enter -1 as the event ID, then it refers to the game player.
Any event ID greater than 0 refers to the specific event ID on the map.
Event ID 0 is not supported.
To stop following an event, make the script call
Again, remember from whose perspective the script call is being made from.
follow. This could be the player, the current event, or any other event.
Any characters following a leader will follow that leader until they are told to stop following.

Download
Get it at Hime Works!
Installation
Place this below Materials and above Main
Usage
The following method calls are defined in Game_Character.
follow(event_id)stop_followThis can be called by any character object such as players or events.In a move route, if you make a script call and just say
follow(event_id)Then the event specified by the move route will follow that character.You can also say things like
$game_player.follow(event_id)$game_map.events[3].follow(event_id)

If you enter -1 as the event ID, then it refers to the game player.
Any event ID greater than 0 refers to the specific event ID on the map.
Event ID 0 is not supported.
To stop following an event, make the script call
Code:
stop_follow
Last edited by a moderator: