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- Aug 8, 2013
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I have an event for a boss appearing, and for months this event has been glitching. Like honestly it will behave differently under different circumstances. If I playtest it starting from where the event is supposed to take place, it works fine.
But if I play from a different point in the game, the event may appear several tiles to the right or left, or it moves down further than the set move route is programmed, or instead of moving down towards the player it will just suddenly appear in front of you. I am completely at my wit's end about this because it makes no sense to me.
So here's how the scene is supposed to look:
The wasp thing is supposed to come down slowly after the main character says something.
Here is what the map looks like in the game:
Next, here's the pages for the event up top next to the wasp's tail:
So here's the character saying hey come and get me, then turning on the switch "PERICULUM APPEAR"
The next page (activated by the self switch A) is just erasing the event.
Now after that event, here's the wasp event.
Also, the switch "PERICULUM APPEAR" does not appear anywhere else in the game, just in case that's information that's needed.
So. Why the hell is it glitching? Why does it only seem to work exactly as it's supposed to if I put the starting point right there? Why does it not do what it's supposed to if you start from a previous point in the game when NOTHING in the earlier parts of the game affect the switches? Why are the ways it glitches seemingly random?
Sometimes I've fixed it, where I've literally played through my entire game to this point to check it (and this part comes up in three endings so I have to test all of them) which is about 30 minutes when rushing through it like crazy. Like, YAY IT'S FIXED! But then, out of no where, someone will be playtesting it, and then it will mess up again. And then I check it, and boom, it indeed is messed up.
Please help me. I have rebuilt this event more than once in attempts to fix it. And nothing is working. It's unpredictable and maddening. I know I'm getting repetitive but that's just how exasperated I am.
But if I play from a different point in the game, the event may appear several tiles to the right or left, or it moves down further than the set move route is programmed, or instead of moving down towards the player it will just suddenly appear in front of you. I am completely at my wit's end about this because it makes no sense to me.
So here's how the scene is supposed to look:
The wasp thing is supposed to come down slowly after the main character says something.
Here is what the map looks like in the game:
So here's the character saying hey come and get me, then turning on the switch "PERICULUM APPEAR"
The next page (activated by the self switch A) is just erasing the event.
First page:
It's just sitting there off screen, awaiting the next page:
Which is then activated by the PERICULUM APPEAR switch from the talking event previously shown. It's just programmed to play a sound and then move down. And yet, if I play the game from the very beginning all the way through, sometimes it might appear several steps to the right. Or, if I play from the halfway point in the game, it might move down even more spaces than what it is told to. I was thinking perhaps it would be because it's an Autorun? But then, the self switch A brings you to the next page:
So, it's just static. It's just supposed to stay there. No Autorun, nothing. It's just waiting to be switched to the next page. The four boxes around the player on the map are below character trigger tiles that turn on a switch called "CHASE" (which works perfectly).
Voila, the fourth page is now activated by chase, and it works perfectly. Don't mind the contents, it's just that it's going to the next part the game so I reset every switch. And then the 5th page erases the event.
It's just sitting there off screen, awaiting the next page:
Which is then activated by the PERICULUM APPEAR switch from the talking event previously shown. It's just programmed to play a sound and then move down. And yet, if I play the game from the very beginning all the way through, sometimes it might appear several steps to the right. Or, if I play from the halfway point in the game, it might move down even more spaces than what it is told to. I was thinking perhaps it would be because it's an Autorun? But then, the self switch A brings you to the next page:
So, it's just static. It's just supposed to stay there. No Autorun, nothing. It's just waiting to be switched to the next page. The four boxes around the player on the map are below character trigger tiles that turn on a switch called "CHASE" (which works perfectly).
Voila, the fourth page is now activated by chase, and it works perfectly. Don't mind the contents, it's just that it's going to the next part the game so I reset every switch. And then the 5th page erases the event.
Also, the switch "PERICULUM APPEAR" does not appear anywhere else in the game, just in case that's information that's needed.
So. Why the hell is it glitching? Why does it only seem to work exactly as it's supposed to if I put the starting point right there? Why does it not do what it's supposed to if you start from a previous point in the game when NOTHING in the earlier parts of the game affect the switches? Why are the ways it glitches seemingly random?
Sometimes I've fixed it, where I've literally played through my entire game to this point to check it (and this part comes up in three endings so I have to test all of them) which is about 30 minutes when rushing through it like crazy. Like, YAY IT'S FIXED! But then, out of no where, someone will be playtesting it, and then it will mess up again. And then I check it, and boom, it indeed is messed up.
Please help me. I have rebuilt this event more than once in attempts to fix it. And nothing is working. It's unpredictable and maddening. I know I'm getting repetitive but that's just how exasperated I am.
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