Event graphic changing without reason...

Wasserteufel

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Hey guys...

I need your help again.. sorry.. ^^"

My game has a scenario where you have to lure an enemy into a ban-circle.

But everytime it changes the picture (into the picture it should) it changes into another one..

I use direction fix (and even tried to "move" to the right picture direction) but it didn't work..

Here are some pics.. maybe someone can help me.. My enemy turns into a skeleton all the time....




 

Andar

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Which sprites have you set on the other event pages, especially page 3?

If the other page that is switched to has the wrong graphics, this page or its Direktion fix no longer counts.
 

Wasserteufel

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Which sprites have you set on the other event pages, especially page 3?

If the other page that is switched to has the wrong graphics, this page or its Direktion fix no longer counts.
Hey.

Page 3 has the sprite:


Page 4 has none, cause it vanishes.
 

Andar

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Wrong event, i was asking about the circle event that has only three pages.
 

Andar

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Sorry, my mistake - i some how got the impression you were talking about a wrong circle.

To solve this, two other pictures are needed: the power half of the coding from page 2 of the enemy event, and what the spritesheet of the enemy event looks like.

I'm pretty sure that this problem is caused by your mixing of parallel process and set move route, because if the parallel process repeats before the move route is complete the last commands from the previous move route will be ignored.
But I need to see the rest of the event code from page 2 to confirm this.
 

Wasserteufel

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Sorry, my mistake - i some how got the impression you were talking about a wrong circle.

To solve this, two other pictures are needed: the power half of the coding from page 2 of the enemy event, and what the spritesheet of the enemy event looks like.

I'm pretty sure that this problem is caused by your mixing of parallel process and set move route, because if the parallel process repeats before the move route is complete the last commands from the previous move route will be ignored.
But I need to see the rest of the event code from page 2 to confirm this.
Here is the first and second part of the coding:



The first code just sets the circle and locations the "target" and if its near the circle.
When the target touchs the circle it deactivates the "running" event of the target with "Cleanse the City!" - OFF and activates the targets third eventpage "PARALYZED!" - ON (first and last eventpage are blank), so the target doesn't move the whole move route its supposed to do normaly.

This works fine. The target moves its escape route everytime it should and gets paralyzed on spot when it should.

But everytime it gets paralyzed it changes its sprite to another as the sprite I told him too.

Here are the sprite sheets I use:

 

Andar

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The problem is most likely where the event sprites is changed to the damaged sprites.
And when looking for that command, I realised it is not in any of the screenshotted event pages but in the common event "Monster defeat" that you call on the paralyze page.
Can you give a Screenshot of that as well?
 

Wasserteufel

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The problem is most likely where the event sprites is changed to the damaged sprites.
And when looking for that command, I realised it is not in any of the screenshotted event pages but in the common event "Monster defeat" that you call on the paralyze page.
Can you give a Screenshot of that as well?
Here is the Common Event I called "Enemy defeated".

 

Roninator2

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Yes I realized my slip when I posted that question. If the only thing that is wrong is the graphic then I would suggest making a copy of the sprite sheet and editing it. Are you able to use photoshop or gimp?
 

Wasserteufel

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Yes I realized my slip when I posted that question. If the only thing that is wrong is the graphic then I would suggest making a copy of the sprite sheet and editing it. Are you able to use photoshop or gimp?
I've never tried editing or using any of those programms.. ^^"

My stronger side ist writting and music..
 

Roninator2

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You're very fast at responding. I can't edit my own post without you having a new one in.
 

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Wasserteufel

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You're very fast at responding. I can't edit my own post without you having a new one in.
Haha, yeah. xD If something is important to me, than I am really quick with responding. ^^

Cool! Thank you. =)

I'll try it out! =D

@Roninator2 EDIT: WOW!!! It works perfectly now!! Thank you so much!! =D
 
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Kes

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@Wasserteufel I can understand your enthusiasm, but red text is reserved for Mod use only. Please edit your post to change the font colour.
 

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