Event graphic changing without reason...

Wasserteufel

Batman
Veteran
Joined
Sep 24, 2017
Messages
74
Reaction score
7
First Language
German, English
Primarily Uses
RMVXA
Hey guys...

I need your help again.. sorry.. ^^"

My game has a scenario where you have to lure an enemy into a ban-circle.

But everytime it changes the picture (into the picture it should) it changes into another one..

I use direction fix (and even tried to "move" to the right picture direction) but it didn't work..

Here are some pics.. maybe someone can help me.. My enemy turns into a skeleton all the time....




 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,434
Reaction score
7,713
First Language
German
Primarily Uses
RMMV
Which sprites have you set on the other event pages, especially page 3?

If the other page that is switched to has the wrong graphics, this page or its Direktion fix no longer counts.
 

Wasserteufel

Batman
Veteran
Joined
Sep 24, 2017
Messages
74
Reaction score
7
First Language
German, English
Primarily Uses
RMVXA
Which sprites have you set on the other event pages, especially page 3?

If the other page that is switched to has the wrong graphics, this page or its Direktion fix no longer counts.
Hey.

Page 3 has the sprite:


Page 4 has none, cause it vanishes.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,434
Reaction score
7,713
First Language
German
Primarily Uses
RMMV
Wrong event, i was asking about the circle event that has only three pages.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,434
Reaction score
7,713
First Language
German
Primarily Uses
RMMV
Sorry, my mistake - i some how got the impression you were talking about a wrong circle.

To solve this, two other pictures are needed: the power half of the coding from page 2 of the enemy event, and what the spritesheet of the enemy event looks like.

I'm pretty sure that this problem is caused by your mixing of parallel process and set move route, because if the parallel process repeats before the move route is complete the last commands from the previous move route will be ignored.
But I need to see the rest of the event code from page 2 to confirm this.
 

Wasserteufel

Batman
Veteran
Joined
Sep 24, 2017
Messages
74
Reaction score
7
First Language
German, English
Primarily Uses
RMVXA
Sorry, my mistake - i some how got the impression you were talking about a wrong circle.

To solve this, two other pictures are needed: the power half of the coding from page 2 of the enemy event, and what the spritesheet of the enemy event looks like.

I'm pretty sure that this problem is caused by your mixing of parallel process and set move route, because if the parallel process repeats before the move route is complete the last commands from the previous move route will be ignored.
But I need to see the rest of the event code from page 2 to confirm this.
Here is the first and second part of the coding:



The first code just sets the circle and locations the "target" and if its near the circle.
When the target touchs the circle it deactivates the "running" event of the target with "Cleanse the City!" - OFF and activates the targets third eventpage "PARALYZED!" - ON (first and last eventpage are blank), so the target doesn't move the whole move route its supposed to do normaly.

This works fine. The target moves its escape route everytime it should and gets paralyzed on spot when it should.

But everytime it gets paralyzed it changes its sprite to another as the sprite I told him too.

Here are the sprite sheets I use:

 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,434
Reaction score
7,713
First Language
German
Primarily Uses
RMMV
The problem is most likely where the event sprites is changed to the damaged sprites.
And when looking for that command, I realised it is not in any of the screenshotted event pages but in the common event "Monster defeat" that you call on the paralyze page.
Can you give a Screenshot of that as well?
 

Wasserteufel

Batman
Veteran
Joined
Sep 24, 2017
Messages
74
Reaction score
7
First Language
German, English
Primarily Uses
RMVXA
The problem is most likely where the event sprites is changed to the damaged sprites.
And when looking for that command, I realised it is not in any of the screenshotted event pages but in the common event "Monster defeat" that you call on the paralyze page.
Can you give a Screenshot of that as well?
Here is the Common Event I called "Enemy defeated".

 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
2,675
Reaction score
566
First Language
English
Primarily Uses
RMVXA
Yes I realized my slip when I posted that question. If the only thing that is wrong is the graphic then I would suggest making a copy of the sprite sheet and editing it. Are you able to use photoshop or gimp?
 

Wasserteufel

Batman
Veteran
Joined
Sep 24, 2017
Messages
74
Reaction score
7
First Language
German, English
Primarily Uses
RMVXA
Yes I realized my slip when I posted that question. If the only thing that is wrong is the graphic then I would suggest making a copy of the sprite sheet and editing it. Are you able to use photoshop or gimp?
I've never tried editing or using any of those programms.. ^^"

My stronger side ist writting and music..
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
2,675
Reaction score
566
First Language
English
Primarily Uses
RMVXA
You're very fast at responding. I can't edit my own post without you having a new one in.
 

Attachments

Wasserteufel

Batman
Veteran
Joined
Sep 24, 2017
Messages
74
Reaction score
7
First Language
German, English
Primarily Uses
RMVXA
You're very fast at responding. I can't edit my own post without you having a new one in.
Haha, yeah. xD If something is important to me, than I am really quick with responding. ^^

Cool! Thank you. =)

I'll try it out! =D

@Roninator2 EDIT: WOW!!! It works perfectly now!! Thank you so much!! =D
 
Last edited:

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,713
First Language
English
Primarily Uses
RMVXA
@Wasserteufel I can understand your enthusiasm, but red text is reserved for Mod use only. Please edit your post to change the font colour.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D

Forum statistics

Threads
106,051
Messages
1,018,551
Members
137,837
Latest member
Dabi
Top