- Joined
- Mar 6, 2015
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- Danish
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Hi
dont know if its the wrong forum im asking.
basicly what i need to make, is This scenario:
player is in prison, A Guard walks past the prison-cell and stop for A few seconds, looks around, and Then walks away (and repeats)
player needs A Stick to steal Keys from guard, so when/and only when guard is in front of cell, and looks away (looks Down) from player, player Can use Stick (must be in inventaret) to steal keys. (There is single tile of prison bars between player and guard.)
what is the easiest Way to "event" this, and still have conditional branch.
(keep in mind im fairly new at rpg maker)
thx for any reply that might do the trick
dont know if its the wrong forum im asking.
basicly what i need to make, is This scenario:
player is in prison, A Guard walks past the prison-cell and stop for A few seconds, looks around, and Then walks away (and repeats)
player needs A Stick to steal Keys from guard, so when/and only when guard is in front of cell, and looks away (looks Down) from player, player Can use Stick (must be in inventaret) to steal keys. (There is single tile of prison bars between player and guard.)
what is the easiest Way to "event" this, and still have conditional branch.
(keep in mind im fairly new at rpg maker)
thx for any reply that might do the trick

