- Joined
- Aug 27, 2023
- Messages
- 4
- Reaction score
- 1
- First Language
- English
- Primarily Uses
- RMMV
I'm looking to create an event that triggers per every 100 steps taken, then resets the number of steps take to zero.
Let me be more specific. I want to create a mechanic where the main character has a lantern with lamp oil.
When she runs out of lamp oil (per every 100 steps) the room turns dark, and won't light up again until she finds more lamp oil.
I've been able to set up the part where the light turns dim after after she takes 100 steps, but I don't know how to "reset" the number of steps she took after she gets more lamp oil.
Let me be more specific. I want to create a mechanic where the main character has a lantern with lamp oil.
When she runs out of lamp oil (per every 100 steps) the room turns dark, and won't light up again until she finds more lamp oil.
I've been able to set up the part where the light turns dim after after she takes 100 steps, but I don't know how to "reset" the number of steps she took after she gets more lamp oil.