- Joined
- Jan 24, 2016
- Messages
- 15
- Reaction score
- 2
- First Language
- English
- Primarily Uses
Here's my dilemma.
I am using a Variable system to control specific elements of the gameplay. Here is exactly what I am currently attempting:
I want to set up an event that adds a Constant variable to a Random Number and if that total is > than X, then the player succeeds. If not, they fail.
So:
When Player uses Action Key on Event:
IF: Variable Constant + Random Number >/= 6 THEN PASS
Else: FAIL
The key is to just check the number, not actually alter the Variable Constant.
I am sure this may have something to do with Game Progression Variables...but I am a bit fuzzy on the exact wording...
Would someone be able to point me in the right direction?
I am using a Variable system to control specific elements of the gameplay. Here is exactly what I am currently attempting:
I want to set up an event that adds a Constant variable to a Random Number and if that total is > than X, then the player succeeds. If not, they fail.
So:
When Player uses Action Key on Event:
IF: Variable Constant + Random Number >/= 6 THEN PASS
Else: FAIL
The key is to just check the number, not actually alter the Variable Constant.
I am sure this may have something to do with Game Progression Variables...but I am a bit fuzzy on the exact wording...
Would someone be able to point me in the right direction?
Last edited by a moderator:



