- Joined
- Jul 16, 2013
- Messages
- 6
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- 0
- First Language
- English
- Primarily Uses
So, I am very new to RPG Maker. I purchased RPG Maker VX Ace two days ago during the Steam Summer Sale. I kind of have the jist of most things but I am having trouble with a few things regarding events.
1. How would you go about map transitions? I've looked into different scripts that connect the maps and everything, thats great, but now my autorun events run when I don't want them to. So, running back to the main point, I have tried running a line of transfer events along the side of the map screen that transfer to the corresponding map, but that is time consuming and doesnt work that well. What I would really like is to keep my connected maps, but have some sort of system where when you pass a certain point, it triggers an event that never happens again, like how my autorun events ran before I connected my maps.
2. How would I only have something activate after a quest or the like has been accepted/started. I have a quest set up in my game, but I don't see any way that the player can't just go do the quest without accepting it, thus creating a bug/glitch/confusion. Mainly what I am looking for here, is certain maps/ areas that aren't accessible until after a quest has started, utilizing some switch/self-switch system.
3. Not really an eventing question, but in other peoples games made with this fine program, I am seeing an actors name appearing above text said by them, in my own game, I am not seeing that. I have no idea if these are a script or just something I am missing.
1. How would you go about map transitions? I've looked into different scripts that connect the maps and everything, thats great, but now my autorun events run when I don't want them to. So, running back to the main point, I have tried running a line of transfer events along the side of the map screen that transfer to the corresponding map, but that is time consuming and doesnt work that well. What I would really like is to keep my connected maps, but have some sort of system where when you pass a certain point, it triggers an event that never happens again, like how my autorun events ran before I connected my maps.
2. How would I only have something activate after a quest or the like has been accepted/started. I have a quest set up in my game, but I don't see any way that the player can't just go do the quest without accepting it, thus creating a bug/glitch/confusion. Mainly what I am looking for here, is certain maps/ areas that aren't accessible until after a quest has started, utilizing some switch/self-switch system.
3. Not really an eventing question, but in other peoples games made with this fine program, I am seeing an actors name appearing above text said by them, in my own game, I am not seeing that. I have no idea if these are a script or just something I am missing.

