Event Help

Status
Not open for further replies.

rdmartyr7

Villager
Member
Joined
Jul 8, 2014
Messages
7
Reaction score
0
First Language
English
Primarily Uses
I'm creating the initial cutscene for a one of my games and having a few issues. To lay out what I want to happen is this:

1. Player starts off looking around not sure what happened to cause the airship to crash or how she survived it

2. Player hears something and calls it out, then enemy appears (enter battle where hero is defeated)

3. Player moves away trying to flee, old sage appears to defeat enemy

4. Sage talks to player eventually leading to initiating the overall quest

What i've been able to do is the first 2 and then most of 3. When the sage appears, everything stops and nothing happens to "defeat the enemy"

I've posted screen shots to try to help convey what I'm trying to do here. I appreciate any help that comes my way.

1.

1.jpg

2.

2.jpg

I think the issue is with 2 above... because there's not stop for the initial page. I've tried setting the same control switch to start the second page (switch 4), self switches, new switches, actors. None of it worked.

3.

3.jpg

4.

4.jpg

5.

5.jpg

6.

6.jpg

As I was posting this, I noticed some of my triggers are on action, just to checked I adjusted those also through the various settings and it didn't fix anything either.

I went through the tutorials and the forum and didn't see anything that really gave me a fresh idea of where to look for issues. I'm new to the program as I typically make 3D and table top games. Plus I don't do a lot of programming. I'm a 3D environment modeler by trade so the whole concept is new to me.

Thank you in advance.
 

Cadh20000

Veteran
Veteran
Joined
Sep 15, 2013
Messages
1,828
Reaction score
445
First Language
English
Primarily Uses
#2 up there is on Autorun but doesn't have anything to stop it, since Autorun loops automatically that means it keeps teleporting the event to that spot over and over again even when it is sitting there. Also, Autorun prevents other stuff from working so since it doesn't stop the next part can't play.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
Your most basic error is that you distribute your commands on different events.


Make ONE controlling event on autorun, it's best if that event doesn't have any sprite or grafic.


All other events (sage, enemy, whatever) should only be empty placeholders with the sprite for display, but the content area should be completely empty - the commands to move these events should be inside the controlling autorun event.


Edit:


and ALWAYS name your variables and switches - your screenshots contain and the events are controlled by unnamed switches.


That will cause you a lot of problems later...
 
Last edited by a moderator:

rdmartyr7

Villager
Member
Joined
Jul 8, 2014
Messages
7
Reaction score
0
First Language
English
Primarily Uses
Your most basic error is that you distribute your commands on different events.

Make ONE controlling event on autorun, it's best if that event doesn't have any sprite or grafic.

All other events (sage, enemy, whatever) should only be empty placeholders with the sprite for display, but the content area should be completely empty - the commands to move these events should be inside the controlling autorun event.

Edit:

and ALWAYS name your variables and switches - your screenshots contain and the events are controlled by unnamed switches.

That will cause you a lot of problems later...
So, just to make sure I understand correctly... the sprites should just have empty event pages with the control switches for them on and then have one overall event that does everything and turns on control switches when necessary?
 

rdmartyr7

Villager
Member
Joined
Jul 8, 2014
Messages
7
Reaction score
0
First Language
English
Primarily Uses
#2 up there is on Autorun but doesn't have anything to stop it, since Autorun loops automatically that means it keeps teleporting the event to that spot over and over again even when it is sitting there. Also, Autorun prevents other stuff from working so since it doesn't stop the next part can't play.
I tried that before by putting an "Erase event" and it didn't work then I tried the "Exit Event Processing" with the same result
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
So, just to make sure I understand correctly... the sprites should just have empty event pages with the control switches for them on and then have one overall event that does everything and turns on control switches when necessary?
Yes, exactly - and in most cases, you don't even need switches - just set move route commands in the controlling event.
FYI:


Erase event only temporarily erases the event, until you reload the map. Exit event processing only exits the current process - autoruns get restarted every frame.


You'll need a switch in your controlling event to shut it down after the cutscene.


Follow the link in my signature to the basic tutorials and sample games to learn more about how to use the commands in the editor
 

rdmartyr7

Villager
Member
Joined
Jul 8, 2014
Messages
7
Reaction score
0
First Language
English
Primarily Uses
Yes, exactly - and in most cases, you don't even need switches - just set move route commands in the controlling event.

FYI:

Erase event only temporarily erases the event, until you reload the map. Exit event processing only exits the current process - autoruns get restarted every frame.

You'll need a switch in your controlling event to shut it down after the cutscene.

Follow the link in my signature to the basic tutorials and sample games to learn more about how to use the commands in the editor
Awesome! Thanks it worked out great. 

I will keep that in mind about the erasing events and what not... that initial scene is a one time thing where the hero ends up being transported to a nearby town... there won't be access to that first map afterwards.

I will definitely check out the tutorials you have there.

Thanks again
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
rdmartyr7, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


There's a good blog article that talks about how to set up a cutscene with multiple events to avoid problems like this. Even though you've got this one sorted, it would still be good to have a read through it. It's under the Hints & Tips category, and called Events are not NPCs: The Biggest Mistake in Cutscene Events


This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,081
Members
137,582
Latest member
Spartacraft
Top