Event Indicators (Quest Markers)

S_Rank_Crazy

Veteran
Veteran
Joined
Dec 30, 2015
Messages
78
Reaction score
47
First Language
English
Primarily Uses
RMMV
Hey guys,

A couple of days ago I stumbled across Galv's Action Indicators and I got inspired to write my first set of plugins, hope someone finds this useful. It's still a work in progress but it is functional and I'm open to any suggestions.

Event Indicators

Provides a simple way to add images above events, like displaying a "!" or "?" above quest related NPCs or items. The plugin has a bunch of parameters for controlling the general display of the indicators, but each event's indicator can be further customised using comment tags, overriding the plugin's default values.

screenshot_map.png
This is what it looks like in action

screenshot_event.png
This is how the events are set up

Features


 


v0.3.2 - 2016-09-16
 * Fixed issue with nopt being able to set visibility of indicators directly


 


v0.3.1 - 2016-03-17
 * Fixed issue with <eventIndicator: false> tag not working


 


v0.3 - 2016-01-19


* Fixed issue where changing map wouldn't correctly update the indicators that should be visible


 



v0.2 - 2016-01-05


* Set scale and hue of icons


* Tween options for position, scale, opacity and more!


v.01 - 2016-01-04

* Show icons above events using comments
* Supports multiple icons per map
* Supports using any image file in the Project as a source for icons
* Indicators customisable on a per event basis using comment tags
* Indicators are managed/updated based on the event's current page


Terms Of Use

Free for commercial and non-commercial use. No credit need be given, but always appreciated :D


Planned
* Maybe add support for animated icons


* Any suggested features

Disclaimer
This requires my SRCrazy_Core plugin to work which is bundled in with the demo (obviously) and the plugin source file.

Download
Demo
Source
 
Last edited by a moderator:

Valentinez

Love and Peace!
Member
Joined
Jan 18, 2014
Messages
3
Reaction score
0
First Language
English
Primarily Uses
I really like the Event Indicators, although I have run into 1 problem,
When I first enter the area, everything is working, the event indicators
are hovering, and following my events I have set them to.

However, if I leave, and then come back, the event indicators are stuck
at the last position they had when I left the area.

I've also noticed sometimes they 'carry over' to another map,
event indicators just floating over trees, and on a map I haven't set
anything to have them.

The comment I have on these Events is:


<eventIndicator: true>


<eventIndicatorIcon: 92>


<eventIndicatorTweenPosY: true -50 -60 1 linear oscillate>


Screenshot 2016-01-19 22.16.06.png


Screenshot 2016-01-19 22.16.41.png
 
Last edited by a moderator:

Valentinez

Love and Peace!
Member
Joined
Jan 18, 2014
Messages
3
Reaction score
0
First Language
English
Primarily Uses
I was able to replicate it in the Demo, by making a blank map,
and teleporting to that, all the event indicators carried over

Screenshot 2016-01-19 22.30.37.png

Screenshot 2016-01-19 22.30.43.png
 

S_Rank_Crazy

Veteran
Veteran
Joined
Dec 30, 2015
Messages
78
Reaction score
47
First Language
English
Primarily Uses
RMMV
Hey, thanks for letting me know. I'll endeavour to get a fix out soon.


Fixed
 
Last edited by a moderator:

Valentinez

Love and Peace!
Member
Joined
Jan 18, 2014
Messages
3
Reaction score
0
First Language
English
Primarily Uses
Perfection! That was fast! lol
 

Todeswalzer

Veteran
Veteran
Joined
Sep 21, 2014
Messages
64
Reaction score
18
First Language
English
Primarily Uses
Is there a way to make the icon go away once the action has been completed?
I managed to make the icon appear at a specific time when a quest or part of the a quest was available from said person, but once the subject was finished with the icon remained there even though there was no further use or need for it. I tried all sorts of commands that you have in there, but it just lingers...
 

S_Rank_Crazy

Veteran
Veteran
Joined
Dec 30, 2015
Messages
78
Reaction score
47
First Language
English
Primarily Uses
RMMV
Did you try SRCRAZY_EVENTINDICATORS false [eventId]? An event's ID is not to be confused with their name. Though this may not stay persistent between loads, need to test that actually.


If you're changing the event's page (via a control variable) on the new page just use:


<eventIndicator: false>


Either method should work. If not, could you set me up a test project to debug?
 
Last edited by a moderator:

S_Rank_Crazy

Veteran
Veteran
Joined
Dec 30, 2015
Messages
78
Reaction score
47
First Language
English
Primarily Uses
RMMV
Just as a follow up, the demo project has a use case for this. If you check out the chest's event you'll see it has the indicator on page one and it gets removed when the page is set to page 2.
 

Tyrael79

Veteran
Veteran
Joined
Jan 10, 2016
Messages
90
Reaction score
15
First Language
english
Primarily Uses
Hey S-Rank_Crazy,


I love your plugin, and I've been using it for all my quests! So first and foremost, thank you very much!


I was wondering if you could help me. I'm running into an issue. For a set of event icons I need to have them 1 square higher than normal. I thought I'd be able to do this through using the "eventIndicatorOffsetY" command, but it doesn't seem to be working.

  1. Is this what it's for?
  2. If so, am I using it correctly (see below comments I put in the event)

<eventIndicator: true>


<eventIndicatorIcon: 109>


<eventIndicatorTweenPosY: true -50 -60 1 linear oscillate>


<eventIndicatorOffsetY: -76>


Thanks a heap
 

Nicke

Fortune seeker
Veteran
Joined
Apr 4, 2012
Messages
549
Reaction score
552
First Language
Swedish
Primarily Uses
RMMV
@Tyrael79: You are already using the TweenPosY to position the icon so just change the -50 -60 to where you want it.  :)  


On a side note I've found out a bug in this plugin as you cannot remove any icon using the <eventIndicator: false> comment. I've managed to fixed the bug and if someone wants my version until a fix has arrived you can PM me or something. Cheers!
 

Tyrael79

Veteran
Veteran
Joined
Jan 10, 2016
Messages
90
Reaction score
15
First Language
english
Primarily Uses
On a side note I've found out a bug in this plugin as you cannot remove any icon using the <eventIndicator: false> comment. I've managed to fixed the bug and if someone wants my version until a fix has arrived you can PM me or something. Cheers!


I noticed that too, I just set up an indicator with icon 0, so the icon wouldn't show.
 

S_Rank_Crazy

Veteran
Veteran
Joined
Dec 30, 2015
Messages
78
Reaction score
47
First Language
English
Primarily Uses
RMMV
@Nicke @Tyrael79


Thanks for the heads up guys. I'm pretty sure I have an example of this usage in the demo and last I checked it worked fine. I'll look in to it. How are you guys finding it, any feedback/requests?


EDIT: Fixed bug. Updated demo and source. Thanks again for reporting :)  Been away from this for a while but hoping to get back on top of it.
 
Last edited by a moderator:

Nicke

Fortune seeker
Veteran
Joined
Apr 4, 2012
Messages
549
Reaction score
552
First Language
Swedish
Primarily Uses
RMMV
@S_Rank_Crazy: No problems! Yeah, I was wondering if it is possible to change the linear value to something else? I know there are alot of more tweeting options for that so.
 

S_Rank_Crazy

Veteran
Veteran
Joined
Dec 30, 2015
Messages
78
Reaction score
47
First Language
English
Primarily Uses
RMMV
Yea, I've been planning on looking for some open source easing function stoned to my library and/or develop my own but 2016 has had other plans for my life.


It's on my to do list.


EDIT: Just rolled off some quick ones:


* linear
* quadIn
* quadOut
* quadInOut
* cubicIn
* cubicOut
* cubicInOut
* sineIn
* sineOut
* sineInOut
* elasticIn
* elasticOut
* elasticInOut


If there's anything specific you want then just holla at me :)
 
Last edited by a moderator:

Tyrael79

Veteran
Veteran
Joined
Jan 10, 2016
Messages
90
Reaction score
15
First Language
english
Primarily Uses
wow so quick to respond and make changes!
 

S_Rank_Crazy

Veteran
Veteran
Joined
Dec 30, 2015
Messages
78
Reaction score
47
First Language
English
Primarily Uses
RMMV
I try not to keep people waiting around, I'm à programmer for my day - job so I guess it's just something I'm used to.
 

MattyP1992

Villager
Member
Joined
Nov 24, 2012
Messages
14
Reaction score
5
First Language
English
Primarily Uses
The fairy's icon and the toggle all icons in your demo and script do not work, they just stay on. Is there anyway to fix this?
 

S_Rank_Crazy

Veteran
Veteran
Joined
Dec 30, 2015
Messages
78
Reaction score
47
First Language
English
Primarily Uses
RMMV
Hi, I'm at work at the moment but give me a couple of hours and I'll check this out for you.
 

S_Rank_Crazy

Veteran
Veteran
Joined
Dec 30, 2015
Messages
78
Reaction score
47
First Language
English
Primarily Uses
RMMV
The fairy's icon and the toggle all icons in your demo and script do not work, they just stay on. Is there anyway to fix this?
All icons appear to be working properly for me mate, however the toggle is definitely broken so I will get right on that. When you say "the fairy", which one do you mean?
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,975
Members
137,563
Latest member
cexojow
Top