I have a suggestion/request, tho idk if it's doable ?, I know that many will probably want to use this for quest purposes and I have an idea that would use a variable to control quest progress and where the icons would appear. Basically instead of the comment in an event just indicating which icon will appear above it, let it be a conditional too, kinda like "show icon X if variable Y=Z" and you can add a couple of those for every event, and this way every time the quest progresses to the next step, you increase the variable by 1. For example, variableID:001 is equal to 1. So a star will show up on an event that has the comment that indicates for the star to show if variable001 is equal to 1... once the step is done, variable001 +1 is equal to 2, and now the original event that had the star showing won't have the star anymore because variable001 isn't equal to 1 anymore. You could add more comments for later steps if the event is associated with the quest line again, "show icon if variable001 is equal to 8". Anyway I hope I made sense hah.
this is just an idea, wish I knew how to program so I could know how doable this is ?
@Kkushmar One way to achieve this is use different event pages, as there's already support for displaying different icons on different pages. If you've got the demo file you can check out the chest (I think) which hides the icon on the second page.
@Guluere I suggest you start a new thread in JS Plugin Requests, explaining what you want and perhaps giving a link back to this thread if that helps explain what you are looking for.
It is highly unlikely that an old plugin will work in 1.6.1 as so many things changed over time.
I will say that the plugins downloaded through that link (0.3.2) are working for me with MV 1.6.1 as of this morning. I made sure to put them in multiple places to check, and they even work and display the icons at they very bottom.
Howdy y'all. I've rewritten the plugin, though it's lacking the tween functionality at present, everything else it provided has been accounted for. I've also added the ability to show/hide them based on the state of game switches or variables. There's no documentation yet as it's still a work-in-progress, and I've changed how I manage all the tags as well. The testbed project has examples of all of the included functionality.
I just successfully tested changing music by region, and changing it between continents on the world map after getting on/off the airship. I had to override the default audio transitions with eventing to make it change smoothly but it worked.