Event indicators

George Halstead

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Friends i have seen that in a few rpg games like the one i downloaded from here called Homework-Salesman that in front of an event there is an animation letting you know to visit that object to trigger the event. My question is how do i implement that indicator. See image below and look at the refridgerator and the hutch beside it that there are little white shining sprites letting me know to visit those 2 objects to trigger something. That is what i want to do.

star.png
 

gstv87

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it's probably the event's own sprite set to those sparks.
after the event is done, activate the event's self-switches, and enable a secondary page, without the sparks.
 

Andar

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Simplest way is to give the event a sprite of those sparkles and have it activate stepping animation to animate that sprite. Because the furniture is part of the map anyway, there is no need for it to be part of the event itself.

If the event is not part of the map you'll need a bit more work with show animation on it, and to repeat that it'll need a bit of event code inside.
 

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