Event is transparent

Inmento Riku

Angel of Darkness/Demon of Light
Veteran
Joined
Jun 6, 2015
Messages
109
Reaction score
14
First Language
Sarcasm
Primarily Uses
So my game has 4 character options (So far I've only finished the two)

And with the third character, but the second character event created so far, I'm having a slight problem.

The screenshot seen in the spoiler below shows the event talker/person being transparent.

Event is looping again.png
However in the event itself shown in the spoiler below it doesn't show the event as being transparent

Script again is looping 1.pngScirpt again is looping 2.pngScript again is looping 3.png
Should I fix the event in ways such as making it below player or same as player?

Or do I need to fix the move route and have the first thing be transparent off?
 
Last edited by a moderator:

Soul

Veteran
Veteran
Joined
Aug 14, 2013
Messages
222
Reaction score
59
First Language
English
Primarily Uses
Could you show the event page for the "Chris's Friend"? Also, might wanna un-check the "Skip" command in the move-route. They could just be getting stuck on something, which then skips the rest of the move-route and goes straight into the dialogue.
 

Inmento Riku

Angel of Darkness/Demon of Light
Veteran
Joined
Jun 6, 2015
Messages
109
Reaction score
14
First Language
Sarcasm
Primarily Uses
Could you show the event page for the "Chris's Friend"? Also, might wanna un-check the "Skip" command in the move-route. They could just be getting stuck on something, which then skips the rest of the move-route and goes straight into the dialogue.
I can do that. Sorry for the late reply...had to go help a friend. Sure the page for Chris's friend is right here

Chris friend.png
Edit 1: Ignore the auto-run on Chris's friend there.

I tried tying the event to the character itself...same exact result so that's nothing. I fixed it right after I took the screen shot.

Haven't tried turning off skip yet
 
Last edited by a moderator:

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
I can't actually see what you're talking about. Who is transparent? Where are they meant to be on the map? Is it the player, or an NPC/event?


Note - your screenshots show an event, not a script. They are both "things" in RPG Maker, but very different things. Try and get into the habit of calling these things events, and the commands are event commands. Scripts are what you see when you press F11 in the editor.
 

Inmento Riku

Angel of Darkness/Demon of Light
Veteran
Joined
Jun 6, 2015
Messages
109
Reaction score
14
First Language
Sarcasm
Primarily Uses
I can't actually see what you're talking about. Who is transparent? Where are they meant to be on the map? Is it the player, or an NPC/event?

Note - your screenshots show an event, not a script. They are both "things" in RPG Maker, but very different things. Try and get into the habit of calling these things events, and the commands are event commands. Scripts are what you see when you press F11 in the editor.
1: You see the text right? There is supposed to be a character who runs down to you and says that exact thing before a battle starts (I deleted it and decided Chris would be the only one without a cutscene until I can either redo that one or fix it)

2: I'm used to a different coding language (So anything but Ruby) so what I call scripts are events. (Cause I create an event using a custom script and integrate the event that way. I shall do my best to stop confusing people.
 

Rachelsaurus

Veteran
Veteran
Joined
Feb 17, 2015
Messages
36
Reaction score
65
First Language
english
Primarily Uses
What is page 2 of Chris's friend? What is it's starting position on the map?
 
Last edited by a moderator:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,367
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
Edit 1: Ignore the auto-run on Chris's friend there.
NO, definately NO!
An empty autorun is the biggest problem you can create, because autoruns automatically loop sixty times per second.


Having an empty autorun any time can cause a lot of timing problems, and might even be the cause of your problem dependin on what is on the second page of that event.


Go through all your events, and whereever you have an empty page with an autorun, change it to action button.


There must not be any empty (=no content) looping (=either autorun or parallel process) event in your projects, ever. Such a thing can only cause problems, never help - and even this transparency can be cause by such a setting (if it's not real transparency, but simply the event being initialised sixty time per secon, faster than the player can see).
 

Rachelsaurus

Veteran
Veteran
Joined
Feb 17, 2015
Messages
36
Reaction score
65
First Language
english
Primarily Uses
Edit 1: Ignore the auto-run on Chris's friend there.I tried tying the event to the character itself...same exact result so that's nothing. I fixed it right after I took the screen shot.
I don't think it's there any more
 

Soul

Veteran
Veteran
Joined
Aug 14, 2013
Messages
222
Reaction score
59
First Language
English
Primarily Uses
I can do that. Sorry for the late reply...had to go help a friend. Sure the page for Chris's friend is right here

Edit 1: Ignore the auto-run on Chris's friend there.

I tried tying the event to the character itself...same exact result so that's nothing. I fixed it right after I took the screen shot.

Haven't tried turning off skip yet



First off, change that page 1 from auto-run to action button. Secondly, set this event to be Same As Character. What's on page 2; could you show it? If it's just hiding the character after the cut-scene, it is best to set the graphic to none and then below character. It helps to show everything related or involved in the problem, for future reference, when asking for help.
 
Last edited by a moderator:

Inmento Riku

Angel of Darkness/Demon of Light
Veteran
Joined
Jun 6, 2015
Messages
109
Reaction score
14
First Language
Sarcasm
Primarily Uses
First off, change that page 1 from auto-run to action button. Secondly, set this event to be Same As Character. What's on page 2; could you show it? If it's just hiding the character after the cut-scene, it is best to set the graphic to none and then below character. It helps to show everything related or involved in the problem, for future reference, when asking for help.
Page two was blank. Secondly I deleted the event until I could figure out what the problem was. I've done everything in here that was suggested and nothing. I really think it was the crash of ACE a few days ago that broke it. I'll just remake the event into something better, or worse, depending on the story
 
Last edited by a moderator:

Soul

Veteran
Veteran
Joined
Aug 14, 2013
Messages
222
Reaction score
59
First Language
English
Primarily Uses
It isn't a script - it's an event. And are you sure that you did everything, even the un-checking of the skip in the move route? And what happened prior to this crash of yours? Did you change any actual script? Not an event - a script. Like the Yanfly one you're having trouble with. That is a script. The pics you've shared here as attachments are called events. Best start calling them as what they are. Makes it easier for people to know what you're talking about, and it might bother people if you don't.
 

Inmento Riku

Angel of Darkness/Demon of Light
Veteran
Joined
Jun 6, 2015
Messages
109
Reaction score
14
First Language
Sarcasm
Primarily Uses
It isn't a script - it's an event. And are you sure that you did everything, even the un-checking of the skip in the move route? And what happened prior to this crash of yours? Did you change any actual script? Not an event - a script. Like the Yanfly one you're having trouble with. That is a script. The pics you've shared here as attachments are called events. Best start calling them as what they are. Makes it easier for people to know what you're talking about, and it might bother people if you don't.
That was my bad....old coding languages and using different terminology. I deleted the event not a script.

I apologize, I messed up.

Yes I unchecked skip.

Prior to the crash...the elf lady ran up to me...waited 120 frames (2 seconds) and then spoke to me. I did the three battles she spoke again and then she ran off.

It worked how it was supposed too.
 
Last edited by a moderator:

Soul

Veteran
Veteran
Joined
Aug 14, 2013
Messages
222
Reaction score
59
First Language
English
Primarily Uses
Did an error message pop-up, or did it just straight up crash on you?
 

Inmento Riku

Angel of Darkness/Demon of Light
Veteran
Joined
Jun 6, 2015
Messages
109
Reaction score
14
First Language
Sarcasm
Primarily Uses
Did an error message pop-up, or did it just straight up crash on you?
Sort of both.

It told me that it couldn't locate the actors folder and then it crashed.

I had my demo which had my most recent saved changes but it was encrypted. I found a program online (Can't remember the link)

and it decrypted it for me and now I have my project back, YAY I think...O.O
 

Zarsla

Veteran
Veteran
Joined
Jan 23, 2015
Messages
710
Reaction score
228
First Language
English
Primarily Uses
1.There's no graphic for the event, that blue box, thus no visible event.

2.Seprate your move route event and you're talking event, into the two pages on the same event. The move route is your first page and the talking is your second. The first page of you're event needs to be autorun, after the move route, add a self switch. On the second page make the trigger action button and the priorty same as charater.As well as in the upper left corner of the page, check off that a self-switch is on. Make sure in each page the graphic is the same.
 

Soul

Veteran
Veteran
Joined
Aug 14, 2013
Messages
222
Reaction score
59
First Language
English
Primarily Uses
1.There's no graphic for the event, that blue box, thus no visible event.
That's because it is the event that runs the cut-scene.
 

Zarsla

Veteran
Veteran
Joined
Jan 23, 2015
Messages
710
Reaction score
228
First Language
English
Primarily Uses
So, from what I understand you want to have an event that runs up to the character, talks a bit and then runs off and your problem with that event is that you can't see it and you want to see it as a person?(Sorry if this seems redundant but I need to clear up any m8sreading/understand)
 
Last edited by a moderator:

Soul

Veteran
Veteran
Joined
Aug 14, 2013
Messages
222
Reaction score
59
First Language
English
Primarily Uses
That is indeed how the OP made their events move route to do. But, they have deleted the event entirely to mess with later. Which they stated in an above post.
 
Last edited by a moderator:

Zarsla

Veteran
Veteran
Joined
Jan 23, 2015
Messages
710
Reaction score
228
First Language
English
Primarily Uses
@Soul Thank you.

I was a bit confuse.

Modified post:

Seprate your move route event and you're talking event, into the two pages on the same event and an add another page.The extra page is your first page and the move route is your second page and the talking is your third. The first page of you're event needs to be autorun, after waiting a set amount of frames, turn a self switch.The second page of your event will also be autorun and set up the move route and make it where the move route is set for this event, and add a self switch. On the third page make the trigger autorun, if you just want it to run without having the player interact with it, if you do, then make it action buttin.

As well as in the upper left corner of the page, check off that a self-switch is on, do this for the second and third page. Make sure in the second and third page the graphic is the same and leave the first page without a grapic.
 

Makio-Kuta

Canadian Goose
Veteran
Joined
Jul 28, 2012
Messages
1,910
Reaction score
2,364
First Language
English
Primarily Uses
You deleted the events, so it's probably moot, but you said somewhere in here that the "Chris' Friend" event's second page was blank? Did you have some sort of condition on the second page? (like it needed to have a certain switch on, or a self switch, or a variable?)

If 'Chris' Friend' has a second page that's blank (including no Graphic) and there's no conditions set to the page, then it's going to use that page for the event, not the first.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,085
Members
137,583
Latest member
write2dgray
Top