Event Issue - Impassible tile is passible?

gayvid

Villager
Member
Joined
Jul 18, 2018
Messages
7
Reaction score
3
First Language
english
Primarily Uses
RMMV
Hi,

this is my first forum post and I have a limited understanding of RPG Maker cuz im a super new user. this issue is probably super easily solved and I'm just being a goof but i digress! i've looked at several different resources trying to fix the issue but so far have been unsuccessful.

the issue: I've made a maze in which I want one pathway to be blocked until the player acquires a key item. For some reason, no matter what tile I use for my event image, the event is passible. Otherwise, everything to do with the event seems to be in order. I've attached screenshots of my event settings. Once the party has the item shimmery scale, I want the tile to disappear. This part seems to work.

I also tried using conditions > items > shimmery scale on the second page of my event instead of a conditional loop, but that did not work.

Do I need to change the order of the pages? I don't understand switches and conditional loops very well yet, and some of this is pretty counterintuitive to me (i.e. how the "later" pages in events are given priority. I hate that lol).
Screen Shot 2018-07-17 at 2.17.42 PM.png
Screen Shot 2018-07-17 at 2.17.30 PM.png
 

Attachments

SmashArtist

Lazy Artist
Veteran
Joined
May 31, 2016
Messages
892
Reaction score
1,651
First Language
English
Primarily Uses
RMMV
If the event's first page is the one you want unpassible, you need to set the priority to 'same as characters'. Tell me if that works! :)
 

gayvid

Villager
Member
Joined
Jul 18, 2018
Messages
7
Reaction score
3
First Language
english
Primarily Uses
RMMV
If the event's first page is the one you want unpassible, you need to set the priority to 'same as characters'. Tell me if that works! :)
WORKED thank u!! i knew itd be something ridiculously simple, i'm bad at keeping track of all the little bits and pieces lol. i had to tinker a bit w the second page as well, but it works now. thank you!!!
 

SmashArtist

Lazy Artist
Veteran
Joined
May 31, 2016
Messages
892
Reaction score
1,651
First Language
English
Primarily Uses
RMMV
Yay! Great to know it worked out! Don't worry these small issues happen to me more than I'm willing to admit. :kaoswt2:
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

Forum statistics

Threads
105,857
Messages
1,017,015
Members
137,563
Latest member
MinyakaAeon
Top