Event items that create a crafting facility.

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Ryptide

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ok I'm curious [without scripting] is it possible to make an item that creates a map object we can interact with like a crafting station or map tiles....

Create event items that change the map décor, expand Island tiles and move the gate in a direction.

could recreate my engine with minimal coding involved.

Im going to need consumables that create interactive events on the map.

Let me know of my options and remember [no scripting] we use what's already in the editor.
 
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Andar

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Map changes are rather difficult without scripting - it is usually only done if the position is preplanned and only needs to be switched on, not if the player gets the option of choosing where to place the crafting station.


That said, crafting itself is easy with events, you can either do it with skills calling common events or map events.
 

Ndrfie

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Couldn't you create an item that calls a common even that could place the crafting table event on the map in front of the player?
 

Ryptide

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I've seen a change tile option. so I'm thinking its a possibility. well we can have an item create something on the map, the change of world events is that you have to be careful with the design to avoid. a conflict. right now I kinda figure on how to do it in principle, first the expansion event checks for a gate event if it finds a gate event it then moves the event and makes a check if the gate moved away a set number then it changes the tiles between. im going to attempt to make that work...

as for placing the item we could have it in front of the player in the direction player is facing. so I could have a gate being placed in front of the player.
 
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Andar

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I've seen a change tile option.
Unfortunately you're wrong.
What you have seen is a change tileset command. That could be used, but it would require a lot of work for first making a copy of the tileset where the one tile you want to replace is different, then making a map where that tile is used exactly once (where you want the crafting station to appear and...


It's easier to make it an event with multiple pages if you want to go that route...
 

Ryptide

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yup im still trying to figure out how to do that  with many pages....

not easy,  the self switches are limited from A to D. and I cant make the world switches work how can I make this work with a many page event?

I want to make a workbench consumable that when used is placed on the map as a crafting node.
 
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Andar

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and I cant make the world switches work
Why not? they're handled absolutely identical.
It's just that you use control switch instead of control self-switch, and condition switch instead of condition self-switch.


The only thing different is to remember that the general switches exist only once, that's why they should be named - accessing the same switch ID from different events will still control the same switch, while the self-switches are different between events.
 

Ryptide

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ok so to make this work how do I go about making a common event to use the consumable item and make a crafting (event),

I made the item consumable, and it calls on workbench event. prom there I try to set an event location and then I dunno what to do...
 

Andar

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show screenshot of your events - we can't solve your bugs without seeing what you've done so far.
 

Ryptide

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ok im not very good with screen shots but ill edit in.

Event13.png

Workbench Common event.png

Event13_page1.png

Workbench item.png

Event13_page2.png
 
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Andar

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ok im not very good with screen shots but ill edit in.
How to take a Screenshot:


You've heard people say to take a screenshot, but how does one take a screenshot of their game? Simple, while the game is running, hit the Prt Scr button on your keyboard, which is located right next to your F12 key. If you're using a laptop, you might have to use the Fn key in combination with the Prt Scr key to get it to work.

Now that you've pressed the button, it's time to paste this screenshot into an image editing software. If you don't have anything fancy such as Adobe Photoshop, GIMP or Paint.NET, no worries; you can use MS Paint instead. Open up your image editing software, create a new file, and then hit ctrl+v on your keyboard, or simply right click on the screen and select paste. This should instantly paste the screenshot into your image editing software. You can go ahead and crop the image to suit your needs, or if you don't even know what that means, you can just upload it as it is.

Save the image as a PNG, or if you really need to, as a high quality JPG.


How to upload the image to the forums


Now that you have you have an image on your computer you'd like to show us, how can you get it to show up on the forums? Firstly, you need to find an image hosting site, photobucket.com or imageshack.us are popular ones. If you have another image uploading website, great - use that one! Either way, upload it to the site, and then get the direct link. Don't get the resized link, or the thumbnail link, but the direct URL. You'll know you have the direct URL if the URL ends with the file extension you saved your image in (which will hopefully be .png).



Once you have this direct URL to your image, simply use the IMG tags in your forum post and paste the URL in between them. If this image is big, please leave the image in spoiler tags.

IMG tags:
 

Ryptide

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I used ms paint.  Its alright made my screenshots work. does this help though... 
 
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Ralpf

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I have something that works, only problem is you will have to make an event and a branch for your common event for each map you are able to do this on (along with a few switches for each map). So the question is, how many maps are you planning on having that this will be possible on? If it is a ton, then scripting is the only thing I can come up with. It's really pretty simple, but could get very tedious depending on how many map we are talking about here. You would also be limited to one per map, unless you wanted even more events.

This is for the crafting station, not anything else. I wouldn't know where to begin with the rest, I would doubt if it is possible to do major map changes with just events, but I have limited experience with XP.
 
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Ryptide

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well the crafting nodes are just in the house. at ground level but im going to set up some events for the basement for training purposes.

The idea is that when you enter your home you have some crafting events placed by consumables so once you save the new map is updated with the new events.

the idea was to create a crafting station, but for other items, its basically to give access to new maps.

the expansion  module though might only be possible through scripting.

but gates and routes essentially make maps. gates create an empty map of a set size and terrain modules fill the maps in.

 buildings are just like gate and modules except that they make interior maps.

decorations are to decorate your maps.
 
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Andar

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1) an item can only call a common event if that event has no trigger - please remove the autorun trigger from the workbench event.


2) the conditional branch for the switch most probably has no function (what should it check in this case?), but you need to check if you're on the correct map. Otherwise that item could be used on any map and move the event 13 which would be something different then


3) if a page has a condition for a switch, then there is no need to check that switch in conditional branches - that page can only be triggered when the switch is ON, which means that the else-part of that branch can't ever be processed and the conditional branch can be removed.
 

Ryptide

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ok yeah it is now solved thanks to your help... now I have to ask how do I set up my skills to have a level rating and exp, might be a bit of scripting... but im just a little curious...
 

Ralpf

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Ok, so you have something that works? I was just about to post my solution but if you got it, cool.
 

Ryptide

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yeah I even forgot to remove the animations altogether since there is no movement needed.
 

Ryptide

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eight now im going to have to build my next event into a starting event with a choice. so as to change my partner's graphic. but would have been nice to have some custom graphics, I mean my 2 starters are a light element fox and a dark element fox. I am making a monster pet....
 

Ryptide

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how am I going to change the combat system? for a more pokemon-ish 1v1. I like the typing idea im going to change the types for a five element wheel and 2 polar elements... now how am I going to do this..
 
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