Event Layers (Mechanic Idea)

Spitfire094

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I use a lot of events and It gets on my nerves when my events start clogging up my screen. I thought maybe it would be a good idea to add in a "Event Layer" system similar to photoshops page layers but instead if you want to use the same map more than once, you can create a fresh layer without other event getting in the way.
 

Milennin

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Isn't that what pages are for?
 

Spitfire094

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Yeah but I don't want certain events to mix. I have many events that are just the character talking about object. I don't want those events to mix with missions events and such
 

Kes

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The more events you have, the more chance of introducing lag.  Your players won't thank you for that.  As long as you are methodical in your use of pages, you should not get any confusion with events doing different things at different times.
 

Shaz

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Are you talking about the editor?  We can't change that.
 

Kes

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Re-reading your last reply, 'mission events' can quite easily be grouped on to one or two "master events" (which are traditionally tucked up in the top left corner of the map to keep them out of the way) with different pages conditioned by different switches etc.


This is not a discussion of a game mechanic.  It sounds like a general "wish list for MV" sort of post.  Please be aware that we have been informed that while the software creators will continue to provide updates to fix bugs, they will not be doing any significant redesign of the engine.  What you are asking for is non-trivial, so the chances of it happening are, at best, vanishingly small.
 

Oddball

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@ksjp17: whats about when doing multipule missions at once
 

Kes

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Not a problem.  In my games you could have more than one quest on the go at the same time.


There are multiple ways of doing this.  If a particular NPC has given the mission then it would make sense to use the NPC to deal with all aspects of it.  However, the OP isn't talking about those, but wants all missions to be in individual events.  This doesn't make a lot of sense to me, because after you subtract the NPC-given ones, there will only be a (comparatively) small number to deal with - at least in games I've come across.
 
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Dr. Delibird

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Organisation is fairly easy as it is if you know how to utilise what there is.


You can easily put in comment events at the top of each page of an event to keep track of what that page is for. You can also name, for example, an event "Generic Town Quests" that hosts all or most of the even processing for the quests that relate to "Generic Town". 
 

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