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I use a lot of events and It gets on my nerves when my events start clogging up my screen. I thought maybe it would be a good idea to add in a "Event Layer" system similar to photoshops page layers but instead if you want to use the same map more than once, you can create a fresh layer without other event getting in the way.

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

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