Hello, I'm having some difficulty setting jumping behavior for a event's move route. It is a character who mostly proceeds towards the player, but occasionally jumps in a particular specified direction. I have the "Skip if cannot move" checkbox enabled, and this seems to work fine for all of the other behavior in the move route, as the character knows not to walk through walls or other non-traversable terrain. Unfortunately, the jumping behavior doesn't seem bound by the tile passage settings; they will jump directly onto tiles that shouldn't be accessible. Any ideas on how to resolve this issue? Thanks!