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- Mar 29, 2014
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Hello everyone.
I'm having a little problem with a project.
Basically I have a little girl character who for a short while will follow the player through a forest. She's set to be a bit slower, is not part of the party and I've just made her an event with Parallel Process and the move route command to 'Move towards the player'. So far it's worked pretty well however as the player moves through the forest they are sort of backtracking to the beginning of the mission and pass over a few old events, these are all set to 'Below Character' but the little girl event can't seem to move past them; she gets stuck. I'm not sure why, I would have assumed the 'Below Character' would apply to moving events too but I guess not. Now if this was a cutscene type scenario I would just set the little girl event to 'Through' as she approaches another event but obviously she has got free movement based on how the player moves so I can't do this otherwise she just walks straight through trees haha.
So is there a way to resolve this at all?
The only thing I can think of so far is to copy the map and take all the old event placeholders out so it's free of obstruction but this seems a bit of a run around when there may potentially be an easier way.
Thank you all very much.
I'm having a little problem with a project.
Basically I have a little girl character who for a short while will follow the player through a forest. She's set to be a bit slower, is not part of the party and I've just made her an event with Parallel Process and the move route command to 'Move towards the player'. So far it's worked pretty well however as the player moves through the forest they are sort of backtracking to the beginning of the mission and pass over a few old events, these are all set to 'Below Character' but the little girl event can't seem to move past them; she gets stuck. I'm not sure why, I would have assumed the 'Below Character' would apply to moving events too but I guess not. Now if this was a cutscene type scenario I would just set the little girl event to 'Through' as she approaches another event but obviously she has got free movement based on how the player moves so I can't do this otherwise she just walks straight through trees haha.
So is there a way to resolve this at all?
The only thing I can think of so far is to copy the map and take all the old event placeholders out so it's free of obstruction but this seems a bit of a run around when there may potentially be an easier way.
Thank you all very much.