Status
Not open for further replies.

DShroom

Villager
Member
Joined
Mar 29, 2014
Messages
24
Reaction score
6
First Language
English
Primarily Uses
Hello everyone.

I'm having a little problem with a project.

Basically I have a little girl character who for a short while will follow the player through a forest. She's set to be a bit slower, is not part of the party and I've just made her an event with Parallel Process and the move route command to 'Move towards the player'. So far it's worked pretty well however as the player moves through the forest they are sort of backtracking to the beginning of the mission and pass over a few old events, these are all set to 'Below Character' but the little girl event can't seem to move past them; she gets stuck. I'm not sure why, I would have assumed the 'Below Character' would apply to moving events too but I guess not. Now if this was a cutscene type scenario I would just set the little girl event to 'Through' as she approaches another event but obviously she has got free movement based on how the player moves so I can't do this otherwise she just walks straight through trees haha.

So is there a way to resolve this at all?

The only thing I can think of so far is to copy the map and take all the old event placeholders out so it's free of obstruction but this seems a bit of a run around when there may potentially be an easier way.

Thank you all very much. :)
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
44,716
Reaction score
15,840
First Language
English
Primarily Uses
RMMV
You're sure she's set to Same as Characters?

Have you added or modified any scripts?  I always thought one event would go through another IF they had different priorities.  I'd look that up if I was at home - all I know is that the event's passability? method calls another method called collide_with_characters or something like that.  I don't recall if that does the priority check.  I don't think it'd take much to make it do it, if it doesn't already.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
35,816
Reaction score
9,471
First Language
German
Primarily Uses
RMMV
there is a tricky alternative to this, if you don't get the trhough fixed.


Yanfly has a script "restrict move region", that will allow you to set tiles as impassable to events or players by placing a predefined region ID on them. The original intention was probably to prevent randomly moving event to leave an area.


However, you can place the blocking ID on all regularly blocked tiles, and then the event won't go through there even if through is ON.
 

DShroom

Villager
Member
Joined
Mar 29, 2014
Messages
24
Reaction score
6
First Language
English
Primarily Uses
You're sure she's set to Same as Characters?

Have you added or modified any scripts?  I always thought one event would go through another IF they had different priorities.  I'd look that up if I was at home - all I know is that the event's passability? method calls another method called collide_with_characters or something like that.  I don't recall if that does the priority check.  I don't think it'd take much to make it do it, if it doesn't already.
Hi there.

Yep she's definitely set to 'Same as Character' and the rest as 'Below Character' so in theory I would have thought she would be able to walk over the tiles too but it would seem it doesn't work that way. I haven't changed any script at all, kept well away because I knew I'd get myself in a mess if I did start changing that.

EDIT:

Hi all!

I managed to figure out why it wasn't working. Once I put the other events (the one's set to 'Below') to 'Through' the moving event could pass through them. Thought this was very odd since, as I said, I would have thought the priorities would take care of it but it achieves exactly what I need right now.

Thank you all for your help!
 
Last edited by a moderator:

Celianna

Tileset artist
Veteran
Joined
Mar 1, 2012
Messages
10,558
Reaction score
5,608
First Language
Dutch
Primarily Uses
RMMV
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Status
Not open for further replies.

Latest Threads

Latest Posts

Latest Profile Posts

I'm working with Excel today, and I just hate VBA so much. It's like the designers said "How can we make a programming language that works as obtusely and inefficiently as possible?"
Beep-Beep-Motha-facka.gif

Just finished and uploaded the delivery truck base/sprite sheet. I've been steadily replacing the default assets with early modern alternatives. The air-ship for a biplane, horse-drawn wagon for a delivery truck, and next a sailboat for a steam-powered passenger liner (think of the SS Olympic and RMS Titanic).
I caught a shiny magikarp on pokemonGO today AND finally saw Detective Pikachu and it was so cute and I'm still so hype AHHHHH!!!
one of the coolest things I've learned from the forums is the ability to give yourself a hitbox. I have a move you can do on the fields. shoulder tackle. thanks to the forums, that tackle triggers self A switches on some events. NPC's and the environment now react to the tackle. awesome.
I really liked how this one turned out! :kaopride:
WYqMPf6.png

Character (Yes, this is a character): Nibiru the Primal Being from Yugioh.

Forum statistics

Threads
121,946
Messages
1,145,360
Members
160,218
Latest member
Tarasyring
Top