Event Move Speed

Mur

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Hello!

1.png

This script ("Event Move Speed") allows you to set additional parameters for the animation and movement of events on the map.

2.png

In order to change the speed of moving the character (events), you must add a comment string like <speed: NN> where NN is a floating-point number. The value 0 is the standard speed of movement (taking into event's settings).

3.png

If you set the number to less than zero, the speed will decrease. To pick up it is possible experimentally, for example -1.5 or even -3.5 gives completely very slow moving of body. If you increase the value (suddenly, who needs it), the character will "fly".

4.png

The second parameter is the frame rate. To change it, you also need to specify a command in the comments as <nextframe: NN> where NN is the number that will be added to change the next frame. By default, it is 1, but if, for example, you set the value to 0.1, it will be very slow. And if you specify a number greater than 1, then the opposite is very fast.

Sample:


Fresh version is always available on github or Steam WorkShop.

#-------------------------------------------------------------------------------
# Event Move Speed v1.2b
# by MUR (https://github.com/murlab)
# BSD 3-Clause License
# Free for use with both free and commercial RPG Maker games.
#-------------------------------------------------------------------------------
 
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Mur

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@Mur Can you please add credits and terms of use? Thanks.
You can find it In the header of script:

#-------------------------------------------------------------------------------
# Event Move Speed v1.2b
# by MUR (https://github.com/murlab)
# BSD 3-Clause License
# Free for use with both free and commercial RPG Maker games.
#-------------------------------------------------------------------------------
And also license file on github
 

mlogan

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@Mur So can you copy and paste that into your original post please?
 

TheoAllen

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It's good, but why not include how to use in the header?

Also, you can technically use move_route > script
Code:
@next_frame = 10
To change the frame speed on the fly on move route command.
 

Mur

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It's good, but why not include how to use in the header?
Updated.

Also, you can technically use move_route > script
Code:
@next_frame = 10
To change the frame speed on the fly on move route command.
According to the idea, this is possible, yes. But the script was written at the request of a specific person and he not asked to create possible for change the value on the fly
 

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