RPG Maker Forums

Alright, so instead of converting my ACE I have been manually changing everything over.  There was some issues that seemed to arise from the conversion program *I THINK*.

In ACE I had a magic ball trap on the map that moved back and forth where players had to try to get past it.  In ACE it worked perfectly fine.  If the player came in line with it, the ball would do damage, when the player moved past it then ball would continue on its normal path.

With MV when the ball hits my player it freezes the game.  

EVENT:  Walking, Event Touch, Same as Character, Speed and Freq MAX, Route Custom, Repeat Action.  Event Script dmg all 1.

EDIT:  Alright while typing this post I decided to change FREQ.  Max frequency causes the game to freeze when a player blocks the movement.

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,037
Messages
1,018,464
Members
137,821
Latest member
Capterson
Top