joket

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Hello I'd like an event to move opposite to player direction.
Fact is that if I event it as a parallel process, there is significant delay and if I alternate quickly the directional arrow inputs, events are in delay and I can easily escape the locked event movement relationship.
Is there a script call I can put on parallel to move a given event opposite to the player and avoid this delay?
 

ShadowDragon

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Similair that this plugin [Arisu_SyncEventMovement]? if so, it's possible,
but it require movement knowledge for both player and event you are in,
a parallel process is usefull, but a common event is better to make this
work better, depending how you setup your event.

can you screenshot your event to see what you did?
So we can see if you can improve it?

Best way if you didn't do it yet, is that you have the movement on the event
side to track player X, Y, FaceDir of it for the event to move.
 

joket

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Yes I'd need exactly that plugin effect. Oh my event is just a parallel event with "when player move up, move it down" but has delay on it. Shall I purchase that plugin?
 

Animebryan

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[Edit: Didn't notice this was for MV, not MZ]
 

ShadowDragon

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depending how widely it is used in your game.
if it's for one or 2 rooms, you can event it, has it a bit larger scale,
like around 20% of the game, it can be usefull to get it.

but it's up to you for simplisity.
 

joket

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Oh it would be just on one room for now.
 

ShadowDragon

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if you have more use for it later or different project, it's a one stop,
but you can decide if you get it or not, while most easy things can
be event, on a larger scale, it can break or don't work, specially
if you need to setup things before hand to make it work correctly.

event can be usefull and many things possible, sync movement on
eventing can take a bit more ram, specially in parallel process because
it runs 60 frames a seconds.

alot of those can make movement have delay in it, specially if it's more than 4,
but on high ends, it shouldn't be a problem, but more on a lower ram systems.

plugins make things easier and lower extensive amount of event lines.
to many plugins is no problem, but conflict can accure if it target the same
function that you need to re-correct if needed.

so think twice if you want it or not, some or most dev's, specially Olivia
is hard to reach to fix a bug or compability issue.

if others has it, and it's not obfuscated, others can help you, otherwise,
it would be hard.
 

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a lot of my maps and battlebacks are me redrawing base rpg maker mv stuff to match with my own artwork... sometimes it comes out ok lol.
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