- Joined
- Apr 24, 2021
- Messages
- 304
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- 71
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- English
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- RMMV
Hello I'd like an event to move opposite to player direction.
Fact is that if I event it as a parallel process, there is significant delay and if I alternate quickly the directional arrow inputs, events are in delay and I can easily escape the locked event movement relationship.
Is there a script call I can put on parallel to move a given event opposite to the player and avoid this delay?
Fact is that if I event it as a parallel process, there is significant delay and if I alternate quickly the directional arrow inputs, events are in delay and I can easily escape the locked event movement relationship.
Is there a script call I can put on parallel to move a given event opposite to the player and avoid this delay?