Event Notetag / Comment Notetag

The MM

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Being an avid user of YEP, I've noticed that there were a lot of ways to add notetags, but one type I'm having a gripe with at the moment is Event Notetags.


In my opinion, the Comment Notetags seen in YEP_EventMiniLabel are more versatile and visible than the Event Notetags seen in other plugins, as the Event Note Bar is restrictively small while comments are pretty much free range, far more than event Skill, Actor and Weapon noteboxes. As far as personal taste goes, I think the only thing Event Notetags have over Comment Notetags is that one notetag is enough to affect 10 pages of the same event, but it brings an issue of its own.


Personal experience, with the YEP_SmartJump plugin (my fave). For a mechanic of my game, I'm using light Pillars that you must Clear (an in-game map skill) to make passable. However, I can't apply the <Illegal Jump> notetag to one page only.


Just wanting to know here: how many agree with me that there needs to be more comment notetags about event-based plugins?
 

Andar

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not really - in my opinion, they should have provided an alternative for that old abuse of notetags instead of encouraging it.


Just remember: originally the noteboxes had absolutely no function, they were intende for developer notes to write down comments about what that entry is about.


Then the scripters found a way to access that data in the database, and since it was assigned to the database objects it was found as the only way to add data to those objects without writing long script lists.


Instead of encouraging that by introducing the metafunction in MV, they should have added a trait that has no function - just a string and a value that are never checked.


That would have allowed the plugin writer to read their own traits and freed the notebox for its original (and important) function again.


But too late, that wasn't done and now we're again stuck with noteboxes that are filled with more valid code than would fit on the entire database page...
 

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