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Hello, everyone!
A question with similar title has been asked before, but my content is a bit different.
So here it goes:

I need an event(npc) to trigger another event.
I need my npc to move a specific route into a house. And npc should go "inside", or disappear.

I thought if I put an event on the end of the move route and when the npc steps on it, it would trigger the SelfSwich to change the character to "disappear". But I don't know hot this could be done.
As default, it doesn't seem to work the way I'd like it to work.

And it should be also done so that player can move while npc is moving, so I don't want to use the "Wait for Completion"-tag on which would halt the movement of player.
Best one so far has been, when I used some switches and the "Event Touch"-trigger, but it still needs player's touch the npc to activate, so it won't be yet the best solution.

I hope if there is a way around it with triggers, switches or so on, but if it needs some code, can you help me to do it?

Thanks again in advance! :)

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