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I'm trying to create a simple event that is triggered when a player walks on a certain tile in a row of tiles. However the event will not trigger no matter what the priority or trigger is set to. I also want the whole row of events to be made inactive after one is touched. So I have two questions - How do I make the tile triggered by a player entering it, and how do I make one event deactivate many others? Below are screenshots of the game screen and one of the events (they are all identical in the row).
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