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I'm trying to create a simple event that is triggered when a player walks on a certain tile in a row of tiles. However the event will not trigger no matter what the priority or trigger is set to. I also want the whole row of events to be made inactive after one is touched. So I have two questions - How do I make the tile triggered by a player entering it, and how do I make one event deactivate many others? Below are screenshots of the game screen and one of the events (they are all identical in the row).

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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