- Joined
- Jul 10, 2017
- Messages
- 63
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- 29
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- RMMV
I wonder if there was already a plugin about this, because this is really a big problem to me as a game writer.
There are times when you want events to stop blocking each other but for certain reasons you can't turn on "through" of any of these events (For example: Event touch)
It would really help if there's a plugin which enables events to be passable if they have different levels of priority, so the entire map won't be so trafficky
There are times when you want events to stop blocking each other but for certain reasons you can't turn on "through" of any of these events (For example: Event touch)
It would really help if there's a plugin which enables events to be passable if they have different levels of priority, so the entire map won't be so trafficky

