Event passage bug?

Faerypixel25

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(I apologize if this is in the incorrect forum.) I have a moving event in my map where when I play test it my character can pass right through, I am going to clarify now that the only thing I checked in the options box was stop animation. I will post a couple photos.image.jpgimage.jpgimage.jpg

Sorry for the poor image quality! I did this from my ipad.
 

Engr. Adiktuzmiko

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you could have simply pressed print screen then open paint and hit paste... or use snipping tool, newer Windows has that by default... XD...


try checking always on top...


PS: this should be on XP support I believe
 
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Faerypixel25

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you could have simply pressed print screen then open paint and hit paste... or use snipping tool, newer Windows has that by default... XD...try checking always on top...PS: this should be on XP support I believe
Thanks, but I have been using my ipad for web browsing while doing rpg maker, I'm just lazy. Is this in the correct forum?
 

Andar

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If the grafic of a sprite for an event is larger than 32x32, the collision still checks only the original event position as seen in the editor, not the other parts of the map that might be covered by the event's sprite.


You need to place blocking events on the other part of the area.
 

Faerypixel25

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Dumbest question of the century: what would I put there and how whould I do this without screwing up the events movement?
 

Shaz

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Just create a blank event on either side and make sure THROUGH is unchecked.
 

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